--- pacform.txt	2005-03-08 12:30:08.000000000 +0100
+++ pacform-corr.txt	2005-04-04 20:20:47.000000000 +0200
@@ -55,7 +55,7 @@
 	       first.
      2 Bytes - SBStudio version used to save the
 	       package. major version number first.
-     Int     - Number of sounds in package.
+     Int     - Number of sounds in package, 0-255.
 
 
    Block ID : 'PAOR'
@@ -126,7 +126,7 @@
    Length   : 6 bytes in v1.6.
    Data     :
 
-     Byte    - Channel number 1-20.
+     Byte    - Channel number 0-19.
      Byte    - Pan position 0-255.
      Byte    - Reverb 0-255.
      Byte    - Chorus 0-255.
@@ -138,7 +138,10 @@
    Purpose  : Channel name. New in v1.6.
    Location : In a song structure.
    Length   : Usually up to 20 bytes.
-   Data     : The channel name.
+   Data     :
+
+     Byte    - Channel number 0-19.
+     x Bytes - The channel name.
 
 
    Block ID : 'SOSH'
@@ -176,25 +179,27 @@
    Length   : Expect anything.
    Data     :
 
-     Int     - Sound number (only used in package).
+     Int     - Sound number, 0-255 (only used in package).
      Int     - Middle C frequency. Unused in v1.4.
-     Byte    - Fine tuning.
+     Byte    - Fine tuning, 0-15.
+               15-8 = fine tune -1 to -8.
+                0-7 = fine tune  0 to +7.
      Int     - Sound volume, 0-16384.
      Int     - Sound type.
 	       Bit 0 - 1
 	       Bit 1 - 1=16bit, 0=8bit.
 	       Bit 2 - reserved.
 	       Bit 3 - 1=Middle C freq enabled.
-     Long    - Loop start.
-     Long    - Loop end.
+     Long    - Loop start, in bytes.
+     Long    - Loop end, in bytes.
      Byte    - Unused.
 
 
    Block ID : 'SNDT'
    Purpose  : This block contains one sample.
    Location : In a sound structure.
-   Length   : Sample length.
-   Data     : Sample data.
+   Length   : Sample length, in bytes.
+   Data     : Sample data, signed integers.
 
 
    Block ID : 'END '
@@ -216,15 +221,15 @@
 
 	    v1.4:
 
-	      2-49, 0 = no note.
+	      2-49, 0 = no note, 1 = unused.
 
 	      2 = C-1, 3 = C#1 ... 49 = B-4.
 
 	    v1.6:
 
-	      3-74, 0 = no note, 2 = note off.
+	      3-74, 0 = no note, 1 = unused, 2 = note off.
 
-	      3 = C-1, 4 = C#1 ... 74 = B-5.
+	      3 = C-0, 4 = C#0 ... 74 = B-5.
 
    Byte 1 - Sound number 1-255, 0 = no change.
 
