prefsoptions

    Mode

    This determines the machine Frotz declares itself to be to the game,
    which can be either "Amiga" (the default) or "MS-DOS". In MS-DOS mode
    Infocom's V6 games behave slightly differently (for example, Zork Zero
    uses a grey background in Amiga mode but either a black or a white one
    in MS-DOS mode, depending on the version of the Zero Zero data file).

    In MS-DOS mode the colour scheme used for V5/V8 games is the same as
    that used by MS-DOS Frotz, which is necessary for the colour mode of
    Adam Cadre's game Varicella.

    Error Checking

    This determines how Frotz handles errors it detects while running a
    game. The choices are

      None             Do not report errors.
      Report First     Only report the error the first time it occurs.
      Report All       Report the error every first time it occurs.
      Exit             Exit Frotz with an error message.

    Left and Right Margins

    These two gadgets set the size of the margins used for the game text. The
    units are pixels.

    Ignore Runtime Errors

    When this is set, Frotz continues to run the game even if an otherwise
    fatal error occurs.

    Save/Restore in Old Frotz Format

    As of Frotz 2.40, by default Frotz save files are stored in the Quetzal
    format. Save files from earlier versions of Frotz can be loaded when this
    check box is set.

    Expand Abbreviations g/x/z

    This option is for old Infocom games that lack the common abbreviations
    introduced in later games. Use it with caution: A few games might use "g",
    "x" or "z" for different purposes.

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