ScummVM 0.12.0 - AROS i386 test version
Ported to AROS by Craig Kiesau - ckiesau@aros.org
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**** Please see README file for other information
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**Please do not contact the ScummVM team with issues regarding this release.  This release is not yet official, so please contact me directly (email above.)**

This release is intended for feedback/bug fixing.  Please let me know if it runs fine, if it doesn't run at all, if it crashes, etc.  If you want to help out by running sashimi and sending me a log, by all means do so.

News
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2nd December 2009
* Fixed an issue with directory handling because of file locking under AROS hosted.
* Fixed an issue with file type detection caused by ExNext not working right under AROS hosted.

1st December 2009
* Latest ScummVM build 0.12.0
* Uses new AROS specific filesystem backend, which should hopefully address the previous issues with file handling.  There are some new minor issues from this, check the Bugs section at the end of the readme.
* The changes made for this build will hopefully wind up becoming part of official ScummVM, so it's important it gets tested.

14th July 2007
* Fixed an endian related graphics issue when running under QEmu.
* Optimized some Cybergraphics writes in SDL, it should hopefully be a little faster on slower systems when writing large amounts of changes to the screen.
* Added all the engines in, plus compiled in Ogg Vorbis, MPEG 2 and ZLib support.
* Added missing files from the original release (Modern theme, plus stupidly left out the COPYING file.)

7th July 2007
Initial release.

Compiled with
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Features:

FLAC
MP3 (MAD)
Ogg Vorbis
MPEG2
ZLib

Engines (builtin):
    SCUMM [all games]
    AGI
    AGOS
    Cinematique evo 1
    Cinematique evo 2
    Drascula: The Vampire Strikes Back
    Gobli*ns
    Igor: Objective Uikokahonia
    Legend of Kyrandia
    Lure of the Temptress
    M4/MADS
    MADE
    Parallaction
    Flight of the Amazon Queen
    SAGA
    Beneath a Steel Sky
    Broken Sword 1 (w/ mpeg2 cutscenes)
    Broken Sword 2 (w/ mpeg2 cutscenes)
    Touche: The Adventures of the Fifth Musketeer

Backend:

SDL, HQ-Scalers, MT-32 emu

Installation
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Please place the scummvm executable in a folder

Place game files in a location accessible from this folder.

Make sure to set a save path in the options dialog.

Running
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I recommend running from the shell, since it may give back valuable errors.
If you're running AROS hosted, make sure to give it a good amount of RAM to use for the later games.
You should set a fairly high stack, ie. "stack 1000000"
Execute the program with "scummvm"

For those afraid of the shell, I've also included a nice icon for it which should work fine.

Notes
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There shouldn't be any big bugs, but there might be, so don't run it at the same time you're doing something important.

You won't get any sound if your environment doesn't support it.  SDL should default to Unit 0 on AHI, so make sure it's not pointed somewhere like Void if you have support.  Make sure to set the Frequency to 44100 under AHI prefs for Unit 0 too, otherwise it won't sound as good as it should.

ScummVM may use sound for timing in some games.  If you don't have a working device, you should disable sound in the ScummVM options.

SDL doesn't seem to work on 16-bit/15-bit displays.  This is related to Cybergraphx.

Insufficient stack could cause ScummVM to freeze.

Known Bugs
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Make sure to set a save path in ScummVM options.  Otherwise saves wont work.
