/* !!!! GENERATED FILE - DO NOT EDIT !!!!
 * --------------------------------------
 *
 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
 *
 * liblcf is Free/Libre Open Source Software, released under the MIT License.
 * For the full copyright and license information, please view the COPYING
 * file that was distributed with this source code.
 */

#ifndef LCF_RPG_FWD_H
#define LCF_RPG_FWD_H

namespace lcf {
namespace rpg {
	class Actor;
	class Animation;
	class AnimationCellData;
	class AnimationFrame;
	class AnimationTiming;
	class Attribute;
	class BattleCommand;
	class BattleCommands;
	class BattlerAnimation;
	class BattlerAnimationItemSkill;
	class BattlerAnimationPose;
	class BattlerAnimationWeapon;
	class Chipset;
	class Class;
	class CommonEvent;
	class Database;
	class Encounter;
	class Enemy;
	class EnemyAction;
	class Equipment;
	class Event;
	class EventCommand;
	class EventPage;
	class EventPageCondition;
	class Item;
	class Learning;
	class Map;
	class MapInfo;
	class MoveCommand;
	class MoveRoute;
	class Music;
	class Parameters;
	class Rect;
	class Save;
	class SaveActor;
	class SaveCommonEvent;
	class SaveEasyRpgData;
	class SaveEventExecFrame;
	class SaveEventExecState;
	class SaveInventory;
	class SaveMapEvent;
	class SaveMapEventBase;
	class SaveMapInfo;
	class SavePanorama;
	class SavePartyLocation;
	class SavePicture;
	class SaveScreen;
	class SaveSystem;
	class SaveTarget;
	class SaveTitle;
	class SaveVehicleLocation;
	class Skill;
	class Sound;
	class Start;
	class State;
	class Switch;
	class System;
	class Terms;
	class Terrain;
	class TestBattler;
	class TreeMap;
	class Troop;
	class TroopMember;
	class TroopPage;
	class TroopPageCondition;
	class Variable;
} // namespace rpg
} // namespace lcf

#endif
