<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!DOCTYPE book PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "">
<book xmlns="http://www.devhelp.net/book" title="Clutter-Box2D 0.10.0&#10; Reference Manual" link="index.html" author="" name="clutter-box2d" version="2" language="c">
  <chapters>
    <sub name="Clutter-Box2D Overview" link="ch01.html"/>
    <sub name="Clutter-Box2D" link="ch02.html">
      <sub name="ClutterBox2D" link="ClutterBox2D.html"/>
      <sub name="ClutterBox2D Actor" link="clutter-box2d-ClutterBox2D-Actor.html"/>
      <sub name="ClutterBox2D Joint" link="clutter-box2d-ClutterBox2D-Joint.html"/>
    </sub>
    <sub name="License" link="license.html"/>
  </chapters>
  <functions>
    <keyword type="enum" name="enum ClutterBox2DType" link="ClutterBox2D.html#ClutterBox2DType"/>
    <keyword type="struct" name="ClutterBox2D" link="ClutterBox2D.html#ClutterBox2D-struct"/>
    <keyword type="struct" name="ClutterBox2DClass" link="ClutterBox2D.html#ClutterBox2DClass"/>
    <keyword type="function" name="clutter_box2d_new ()" link="ClutterBox2D.html#clutter-box2d-new"/>
    <keyword type="function" name="clutter_box2d_set_simulating ()" link="ClutterBox2D.html#clutter-box2d-set-simulating"/>
    <keyword type="function" name="clutter_box2d_get_simulating ()" link="ClutterBox2D.html#clutter-box2d-get-simulating"/>
    <keyword type="property" name="The &quot;gravity&quot; property" link="ClutterBox2D.html#ClutterBox2D--gravity"/>
    <keyword type="property" name="The &quot;simulating&quot; property" link="ClutterBox2D.html#ClutterBox2D--simulating"/>
    <keyword type="struct" name="ClutterBox2DActor" link="clutter-box2d-ClutterBox2D-Actor.html#ClutterBox2DActor-struct"/>
    <keyword type="struct" name="ClutterBox2DActorClass" link="clutter-box2d-ClutterBox2D-Actor.html#ClutterBox2DActorClass"/>
    <keyword type="enum" name="enum ClutterBox2DTrackFlags" link="clutter-box2d-ClutterBox2D-Actor.html#ClutterBox2DTrackFlags"/>
    <keyword type="function" name="clutter_box2d_actor_track ()" link="clutter-box2d-ClutterBox2D-Actor.html#clutter-box2d-actor-track"/>
    <keyword type="function" name="clutter_box2d_get_actor ()" link="clutter-box2d-ClutterBox2D-Actor.html#clutter-box2d-get-actor"/>
    <keyword type="struct" name="ClutterBox2DJoint" link="clutter-box2d-ClutterBox2D-Joint.html#ClutterBox2DJoint"/>
    <keyword type="function" name="clutter_box2d_joint_destroy ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-joint-destroy"/>
    <keyword type="function" name="clutter_box2d_add_revolute_joint ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-add-revolute-joint"/>
    <keyword type="function" name="clutter_box2d_add_revolute_joint2 ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-add-revolute-joint2"/>
    <keyword type="function" name="clutter_box2d_add_distance_joint ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-add-distance-joint"/>
    <keyword type="function" name="clutter_box2d_add_prismatic_joint ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-add-prismatic-joint"/>
    <keyword type="function" name="clutter_box2d_add_mouse_joint ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-add-mouse-joint"/>
    <keyword type="function" name="clutter_box2d_mouse_joint_update_target ()" link="clutter-box2d-ClutterBox2D-Joint.html#clutter-box2d-mouse-joint-update-target"/>
    <keyword type="constant" name="CLUTTER_BOX2D_NONE" link="ClutterBox2D.html#CLUTTER-BOX2D-NONE--CAPS"/>
    <keyword type="constant" name="CLUTTER_BOX2D_DYNAMIC" link="ClutterBox2D.html#CLUTTER-BOX2D-DYNAMIC--CAPS"/>
    <keyword type="constant" name="CLUTTER_BOX2D_STATIC" link="ClutterBox2D.html#CLUTTER-BOX2D-STATIC--CAPS"/>
  </functions>
</book>
