The Freeciv Game User's Guide

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## 5.0 Unit Types

This table summarizes the units which may be created in Freeciv. For each it gives:

- the graphic
- the name
- required advancement
- what unit the unit is obsoleted by
- the unit's cost in production points
- movement points
- attack strength
- defense strength
- hit points
- firepower
- transport capacity (for sea units)
- notes

Once again, this information is a duplicate of that which is contained in the game's built-in help information.

These are the land units. The ones best for defending your cities are those along the path fron Warriors through Riflemen, and those best for attack are those with multiple movement points, from Horsemen through Armor, perhaps aided by Catapult through Howitzer.

Graphic | Name | Advancement | Obsoleted by | Cost | Move | Atk | Def | Hit | Fire
| Settlers | None | Engineers | 40 | 1 | 0 | 1 | 20 | 1 |
| Engineers | Explosives |  | 40 | 2 | 0 | 2 | 20 | 1 |
| Explorer | Seafaring | Partisan | 30 | 1 | 0 | 1 | 10 | 1 | Ignore terrain, ZOC
| Warriors | None | Pikemen | 10 | 1 | 1 | 1 | 10 | 1 |
| Phalanx | Bronze Working | Pikemen | 20 | 1 | 1 | 2 | 10 | 1 |
| Archers | Warrior Code | Musketeers | 30 | 1 | 3 | 2 | 10 | 1 |
| Legion | Iron Working | Musketeers | 40 | 1 | 4 | 2 | 10 | 1 |
| Pikemen | Feudalism | Musketeers | 20 | 1 | 1 | 2 | 10 | 1 | Defense doubled against horses
| Musketeers | Gunpowder | Riflemen | 30 | 1 | 3 | 3 | 20 | 1 |
| Partisan | Guerilla Warfare |  | 50 | 1 | 4 | 4 | 20 | 1 | Ignore terrain, ZOC
| Alpine Troops | Tactics |  | 50 | 1 | 5 | 5 | 20 | 1 | Ignore terrain
| Riflemen | Conscription |  | 40 | 1 | 5 | 4 | 20 | 1 |
| Marines | Amphibious Warfare |  | 60 | 1 | 8 | 5 | 20 | 1 | Can assault from sea
| Mech Inf | Labor Union |  | 50 | 3 | 6 | 6 | 30 | 1 |
| Horsemen | Horseback Riding | Knights | 20 | 2 | 2 | 1 | 10 | 1 |
| Chariot | The Wheel | Knights | 30 | 2 | 3 | 1 | 10 | 1 |
| Knights | Chivalry | Dragoons | 40 | 2 | 4 | 2 | 10 | 1 |
| Dragoons | Leadership | Cavalry | 50 | 2 | 5 | 2 | 20 | 1 |
| Cavalry | Tactics | Armor | 60 | 2 | 8 | 3 | 20 | 1 | Not "horses" to Pikemen
| Armor | Mobile Warfare |  | 80 | 3 | 10 | 5 | 30 | 1 |
| Catapult | Mathematics | Cannon | 40 | 1 | 6 | 1 | 10 | 1 |
| Cannon | Metallurgy | Artillery | 40 | 1 | 8 | 1 | 20 | 1 |
| Artillery | Machine Tools | Howitzer | 50 | 1 | 10 | 1 | 20 | 2 |
| Howitzer | Robotics |  | 70 | 2 | 12 | 2 | 30 | 2 | Ignore City Walls
| Diplomat | Writing | Spy | 30 | 2 | 0 | 0 | 10 | 1 | Ignore ZOC
| Spy | Espionage |  | 30 | 3 | 0 | 0 | 10 | 1 | Ignore ZOC
| Caravan | Trade | Freight | 50 | 1 | 0 | 1 | 10 | 1 |
| Freight | The Corporation |  | 50 | 2 | 0 | 1 | 10 | 1 |

Air units has varying needs for fuel; Fighters must land at a city or Carrier at the end of every turn; Bombers must land at a city or Carrier at the end of every other turn; Cruise Missile and Nuclear must land at a city, Carrier, or Submarine at the end of every turn.

Graphic | Name | Advancement | Obsoleted by | Cost | Move | Atk | Def | Hit | Fire
| Fighter | Flight | Stealth Fighter | 60 | 10 | 4 | 3 | 20 | 2 |
| Bomber | Advanced Flight | Stealth Bomber | 120 | 8 | 12 | 1 | 20 | 2 |
| Helicopter | Combined Arms |  | 100 | 6 | 10 | 3 | 20 | 2 |
| Stealth Fighter | Stealth |  | 80 | 14 | 8 | 4 | 20 | 2 |
| Stealth Bomber | Stealth |  | 160 | 12 | 14 | 5 | 20 | 2 |
| Cruise Missile | Rocketry |  | 60 | 12 | 18 | 0 | 10 | 3 |
| Nuclear | Rocketry |  | 160 | 16 | 99 | 0 | 10 | 1 | Manhattan Project must exist.

Sea units.

Graphic | Name | Advancement | Obsoleted by | Cost | Move | Atk | Def | Hit | Fire | Cap
| Trireme | Map Making | Caravel | 40 | 3 | 1 | 1 | 10 | 1 | 2 | 50% chance of being lost away from shore
| Caravel | Navigation | Galleon | 40 | 3 | 2 | 1 | 10 | 1 | 3 |
| Galleon | Magnetism | Transport | 40 | 4 | 0 | 2 | 20 | 1 | 4 |
| Transport | Industrialization |  | 50 | 5 | 0 | 3 | 30 | 1 | 8 |
| Frigate | Magnetism | Ironclad | 50 | 4 | 4 | 2 | 20 | 1 | 2 |
| Ironclad | Steam Engine | Destroyer | 60 | 4 | 4 | 4 | 30 | 1 | 0 |
| Destroyer | electricity |  | 60 | 6 | 4 | 4 | 30 | 1 | 0 |
| Cruiser | Steel | Aegis Cruiser | 80 | 5 | 6 | 6 | 30 | 2 | 0 |
| Aegis Cruiser | Rocketry |  | 100 | 5 | 8 | 8 | 30 | 2 | 0 |
| Battleship | Automobile |  | 160 | 4 | 12 | 12 | 40 | 2 | 0 |
| Submarine | Combustion |  | 60 | 3 | 10 | 2 | 30 | 2 | 8 | Only missiles as passengers, invisible unless adjacent
| Carrier | Advanced Flight |  | 160 | 5 | 1 | 9 | 40 | 2 | 8 | Only air units as passengers

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