FCE Ultra Save State Format
 Updated:  Mar 9, 2003
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FCE Ultra's save state format is now designed to be as forward and backwards
compatible as possible.  This is achieved through the (over)use of chunks.
All multiple-byte variables are stored LSB(least significant byte)-first.
Data types:

	(u)int8 - (un)signed 8 bit variable(also referred to as "byte")
	(u)int16 - (un)signed 16 bit variable
	(u)int32 - (un)signed 32 bit variable

-- Main File Header:

The main file header is 16-bytes in length.  The first three bytes contain
the string "FCS".  The next byte contains the version of FCE Ultra that saved
this save state.  This document only applies to version "53"(.53) and higher.
After the version byte, the size of the entire file in bytes(minus the 16 byte
main file header) is stored.  If oldversion is set to 255, the 32-bit version
field will be used.  In this field, a version such as 0.98.10 is stored as "9810"(decimal).
The rest of the header is currently unused and should be nulled out.  
Example of relevant parts:

	FCS <uint8 oldversion> <uint32 totalsize> <uint32 version>

-- Section Chunks:

Sections chunk headers are 5-bytes in length.  The first byte defines what 
section it  is, the next four bytes define the total size of the section
(including the section chunk header).

	<uint8 section> <uint32 size>

Section definitions:

	1	-	"CPU"
	2	-	"CPUC"
	3	-	"PPU"
	4	-	"CTLR"
	5	-	"SND"
	16	-	"EXTRA"

-- Subsection Chunks

Subsection chunks are stored within section chunks.  They contain the actual
state data.  Each subsection chunk is composed of an 8-byte header and the data.
The header contains a description(a name) and the size of the data contained 
in the chunk:
		<uint8 description[4]> <uint32 size>

The name is a four-byte string.  It does not need to be null-terminated.
If the string is less than four bytes in length, the remaining unused bytes
must be null.

-- Subsection Chunk Description Definitions

Note that not all subsection chunk description definitions listed below
are guaranteed to be in the section chunk.  It's just a list of what CAN
be in a section chunk.  This especially applies to the "EXTRA" subsection.

---- Section "CPU"

	Name:	Type:		Description:
	
	PC	uint16		Program Counter
	A	uint8		Accumulator
	P	uint8		Processor status register
	X	uint8		X register
	Y	uint8		Y register
	S	uint8		Stack pointer
	RAM	uint8[0x800]	2KB work RAM

---- Section "CPUC" (emulator specific)

        Name:   Type:           Description:

	JAMM	uint8		Non-zero value if CPU in a "jammed" state
	IRQL	uint8		Non-zero value if IRQs are to be generated constantly
	ICoa	int32		Temporary cycle counter
	ICou	int32		Cycle counter

---- Section "PPU"

        Name:   Type:           Description:

	NTAR	uint8[0x800]	2 KB of name/attribute table RAM
	PRAM	uint8[32]	32 bytes of palette index RAM
	SPRA	uint8[0x100]	256 bytes of sprite RAM
	PPU	uint8[4]	Last values written to $2000 and $2001, the PPU
				status register, and the last value written to
				$2003.
	XOFF	uint8		Tile X-offset.
	VTOG	uint8		Toggle used by $2005 and $2006.
	RADD	uint16		PPU Address Register(address written to/read from
				when $2007 is accessed).
	TADD	uint16		PPU Address Register
	VBUF	uint8		VRAM Read Buffer
	PGEN	uint8		PPU "general" latch.  See Ki's document.

---- Section "CTLR" (somewhat emulator specific)

        Name:   Type:           Description:

	J1RB	uint8		Bit to be returned when first joystick is read.
	J2RB	uint8		Bit to be returned when second joystick is read.

---- Section "SND" (somewhat emulator specific)

	NREG	uint16		Noise LFSR.
	P17	uint8		Last byte written to $4017.
	PBIN	uint8		DMC bit index.
	PAIN	uint32		DMC address index(from $8000).
	PSIN	uint32		DMC length counter(how many bytes left 
				to fetch).

	<to be finished>

---- Section "EXTRA" (varying emulator specificness)

	For iNES-format games(incomplete, and doesn't apply to every game):

        Name:   Type:           Description:

	WRAM	uint8[0x2000]	8KB of WRAM at $6000-$7fff
	MEXR	uint8[0x8000]	(very emulator specific)
	CHRR	uint8[0x2000]	8KB of CHR RAM at $0000-$1fff(in PPU address space).
	EXNR	uint8[0x800] 	Extra 2KB of name/attribute table RAM.
	MPBY	uint8[32]	(very emulator specific)
	MIRR	uint8		Current mirroring:
					0 = "Horizontal"
					1 = "Vertical"
					$10 = Mirror from $2000
					$11 = Mirror from $2400
	IRQC	uint32		Generic IRQ counter
	IQL1	uint32		Generic IRQ latch
	IQL2	uint32		Generic IRQ latch
	IRQA	uint8		Generic IRQ on/off register.
	PBL	uint8[4]	List of 4 8KB ROM banks paged in at $8000-$FFFF
	CBL	uint8[8]	List of 8 1KB VROM banks page in at $0000-$1FFF(PPU).

	For FDS games(incomplete):

        Name:   Type:           Description:

        DDT<x>  uint8[65500]    Disk data for side x(0-3).
	FDSR	uint8[0x8000]	32 KB of work RAM
	CHRR	uint8[0x2000]	8 KB of CHR RAM
        IRQC    uint32          IRQ counter
        IQL1    uint32          IRQ latch
        IRQA    uint8           IRQ on/off.

	WAVE	uint8[64]	Carrier waveform data.
	MWAV	uint8[32]	Modulator waveform data.
	AMPL	uint8[2]	Amplitude data.
