ClutterBehaviourPath: Clutter Reference Manual

## ClutterBehaviourPath ClutterBehaviourPath — A behaviour for moving actors along a ClutterPath |

## Functions

ClutterBehaviour * | clutter_behaviour_path_new ()
ClutterBehaviour * | clutter_behaviour_path_new_with_description ()
ClutterBehaviour * | clutter_behaviour_path_new_with_knots ()
void | clutter_behaviour_path_set_path ()
ClutterPath * | clutter_behaviour_path_get_path ()

## Properties

ClutterPath * | path | Read / Write

## Signals

void | knot-reached | Run Last

## Types and Values

struct | ClutterBehaviourPath
struct | ClutterBehaviourPathClass

## Object Hierarchy

        GObject
        ╰── ClutterBehaviour
            ╰── ClutterBehaviourPath

## Implemented Interfaces

ClutterBehaviourPath implements ClutterScriptable.

## Description

ClutterBehaviourPath interpolates actors along a defined path.

A path is described by a ClutterPath object. The path can contain straight line parts and bezier curves. If the path contains `CLUTTER_PATH_MOVE_TO` parts then the actors will jump to those coordinates. This can be used make disjoint paths.

When creating a path behaviour in a ClutterScript, you can specify the path property directly as a string. For example:

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    {
      "id"     : "spline-path",
      "type"   : "ClutterBehaviourPath",
      "path"   : "M 50 50 L 100 100",
      "alpha"  : {
         "timeline" : "main-timeline",
         "function" : "ramp
       }
    }

If the alpha function is a periodic function, i.e. it returns to 0.0 after reaching 1.0, then the actors will walk the path back to the starting ClutterKnot.

ClutterBehaviourPath is available since Clutter 0.2

## Functions

### clutter_behaviour_path_new ()

    ClutterBehaviour *
    clutter_behaviour_path_new (ClutterAlpha *alpha,
                                ClutterPath *path);

`clutter_behaviour_path_new` has been deprecated since version 1.6 and should not be used in newly-written code.

Creates a new path behaviour. You can use this behaviour to drive actors along the nodes of a path, described by `path` .

This will claim the floating reference on the ClutterPath so you do not need to unref if it.

If `alpha` is not `NULL`, the ClutterBehaviour will take ownership of the ClutterAlpha instance. In the case when `alpha` is `NULL`, it can be set later with `clutter_behaviour_set_alpha()`.

#### Parameters

alpha | a ClutterAlpha instance, or `NULL`. | [allow-none]
path | a ClutterPath or `NULL` for an empty path |

#### Returns

a ClutterBehaviour.

[transfer full]

Since 0.2

### clutter_behaviour_path_new_with_description ()

    ClutterBehaviour *
    clutter_behaviour_path_new_with_description
                                   (ClutterAlpha *alpha,
                                    const gchar *desc);

`clutter_behaviour_path_new_with_description` has been deprecated since version 1.6 and should not be used in newly-written code.

Creates a new path behaviour using the path described by `desc` . See `clutter_path_add_string()` for a description of the format.

If `alpha` is not `NULL`, the ClutterBehaviour will take ownership of the ClutterAlpha instance. In the case when `alpha` is `NULL`, it can be set later with `clutter_behaviour_set_alpha()`.

#### Parameters

alpha | a ClutterAlpha instance, or `NULL`. | [allow-none]
desc | a string description of the path |

#### Returns

a ClutterBehaviour.

[transfer full]

Since 1.0

### clutter_behaviour_path_new_with_knots ()

    ClutterBehaviour *
    clutter_behaviour_path_new_with_knots (ClutterAlpha *alpha,
                                           const ClutterKnot *knots,
                                           guint n_knots);

`clutter_behaviour_path_new_with_knots` has been deprecated since version 1.6 and should not be used in newly-written code.

Creates a new path behaviour that will make the actors visit all of the given knots in order with straight lines in between.

A path will be created where the first knot is used in a `CLUTTER_PATH_MOVE_TO` and the subsequent knots are used in `CLUTTER_PATH_LINE_TO`<!-- -->s.

If `alpha` is not `NULL`, the ClutterBehaviour will take ownership of the ClutterAlpha instance. In the case when `alpha` is `NULL`, it can be set later with `clutter_behaviour_set_alpha()`.

#### Parameters

alpha | a ClutterAlpha instance, or `NULL`. | [allow-none]
knots | an array of ClutterKnot<!-- -->s. | [array length=n_knots]
n_knots | number of entries in `knots` |

#### Returns

a ClutterBehaviour.

[transfer full]

Since 1.0

### clutter_behaviour_path_set_path ()

    void
    clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
                                     ClutterPath *path);

`clutter_behaviour_path_set_path` has been deprecated since version 1.6 and should not be used in newly-written code.

Change the path that the actors will follow. This will take the floating reference on the ClutterPath so you do not need to unref it.

#### Parameters

pathb | the path behaviour |
path | the new path to follow |

Since 1.0

### clutter_behaviour_path_get_path ()

    ClutterPath *
    clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb);

`clutter_behaviour_path_get_path` has been deprecated since version 1.6 and should not be used in newly-written code.

Get the current path of the behaviour

#### Parameters

pathb | a ClutterBehaviourPath instance |

#### Returns

the path.

[transfer none]

Since 1.0

## Types and Values

### struct ClutterBehaviourPath

    struct ClutterBehaviourPath;

`ClutterBehaviourPath` has been deprecated since version 1.6 and should not be used in newly-written code.

Use ClutterPathConstraint and `clutter_actor_animate()` instead.

The ClutterBehaviourPath structure contains only private data and should be accessed using the provided API

Since 0.2

### struct ClutterBehaviourPathClass

    struct ClutterBehaviourPathClass {
      void (*knot_reached) (ClutterBehaviourPath *pathb,
                            guint                 knot_num);
    };

`ClutterBehaviourPathClass` has been deprecated since version 1.6 and should not be used in newly-written code.

The ClutterBehaviourPathClass struct contains only private data

#### Members

`knot_reached` () | signal class handler for the ClutterBehaviourPath::knot_reached signal |

Since 0.2

## Property Details

### The `“path”` property

      “path”                     ClutterPath *

The ClutterPath object representing the path to animate along.

Flags: Read / Write

## Signal Details

### The `“knot-reached”` signal

    void
    user_function (ClutterBehaviourPath *pathb,
                   guint                 knot_num,
                   gpointer              user_data)

This signal is emitted each time a node defined inside the path is reached.

`ClutterBehaviourPath::knot-reached` has been deprecated since version 1.6 and should not be used in newly-written code.

#### Parameters

pathb | the object which received the signal |
knot_num | the index of the ClutterKnot reached |
user_data | user data set when the signal handler was connected. |

Flags: Run Last

Since 0.2