Rendering/vtkOpenGLVolumeProVP1000Mapper.h Source File

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# Rendering/vtkOpenGLVolumeProVP1000Mapper.h

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    00001 /*=========================================================================
    00002
    00003   Program:   Visualization Toolkit
    00004   Module:    $RCSfile: vtkOpenGLVolumeProVP1000Mapper.h,v $
    00005   Language:  C++
    00006
    00007   Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen
    00008   All rights reserved.
    00009   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
    00010
    00011      This software is distributed WITHOUT ANY WARRANTY; without even
    00012      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
    00013      PURPOSE.  See the above copyright notice for more information.
    00014
    00015 =========================================================================*/
    00057 #ifndef __vtkOpenGLVolumeProVP1000Mapper_h
    00058 #define __vtkOpenGLVolumeProVP1000Mapper_h
    00059
    00060 #include "vtkVolumeProVP1000Mapper.h"
    00061
    00062 class VTK_EXPORT vtkOpenGLVolumeProVP1000Mapper : public vtkVolumeProVP1000Mapper
    00063 {
    00064 public:
    00065   vtkTypeRevisionMacro(vtkOpenGLVolumeProVP1000Mapper,vtkVolumeProVP1000Mapper);
    00066   static vtkOpenGLVolumeProVP1000Mapper *New();
    00067   virtual void PrintSelf(ostream& os, vtkIndent indent);
    00068
    00069 protected:
    00070   vtkOpenGLVolumeProVP1000Mapper() {}
    00071   ~vtkOpenGLVolumeProVP1000Mapper() {}
    00072
    00073   // Render the hexagon returned by the hardware to the screen.
    00074   void RenderImageBuffer( vtkRenderer  *ren,
    00075                           vtkVolume    *vol,
    00076                           int          size[2],
    00077                           unsigned int *outData );
    00078
    00079   // Get the OpenGL depth buffer values in a the form needed for the
    00080   // VolumePro board
    00081   virtual void GetDepthBufferValues( vtkRenderer *ren, int size[2],
    00082                                      unsigned int *outData);
    00083
    00084   // Render a bounding box of the volume because the texture map would be
    00085   // too large
    00086   virtual void RenderBoundingBox(vtkRenderer *ren, vtkVolume *vol);
    00087
    00088 private:
    00089   vtkOpenGLVolumeProVP1000Mapper(const vtkOpenGLVolumeProVP1000Mapper&); // Not implemented
    00090   void operator=(const vtkOpenGLVolumeProVP1000Mapper&); // Not implemented
    00091 };
    00092
    00093
    00094 #endif
    00095
    00096
    00097