Rendering/vtkRecursiveSphereDirectionEncoder.h Source File

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# Rendering/vtkRecursiveSphereDirectionEncoder.h

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    00001 /*=========================================================================
    00002
    00003   Program:   Visualization Toolkit
    00004   Module:    $RCSfile: vtkRecursiveSphereDirectionEncoder.h,v $
    00005   Language:  C++
    00006
    00007   Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen
    00008   All rights reserved.
    00009   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
    00010
    00011      This software is distributed WITHOUT ANY WARRANTY; without even
    00012      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
    00013      PURPOSE.  See the above copyright notice for more information.
    00014
    00015 =========================================================================*/
    00016
    00043 #ifndef __vtkRecursiveSphereDirectionEncoder_h
    00044 #define __vtkRecursiveSphereDirectionEncoder_h
    00045
    00046 #include "vtkDirectionEncoder.h"
    00047
    00048 class VTK_RENDERING_EXPORT vtkRecursiveSphereDirectionEncoder : public vtkDirectionEncoder
    00049 {
    00050 public:
    00051   vtkTypeRevisionMacro(vtkRecursiveSphereDirectionEncoder,vtkDirectionEncoder);
    00052   void PrintSelf( ostream& os, vtkIndent indent );
    00053
    00056   static vtkRecursiveSphereDirectionEncoder *New();
    00057
    00058
    00060   int GetEncodedDirection( float n[3] );
    00061
    00063   float *GetDecodedGradient( int value );
    00064
    00066   int GetNumberOfEncodedDirections( void );
    00067
    00072   float *GetDecodedGradientTable( void );
    00073
    00075
    00087   vtkSetClampMacro( RecursionDepth, int, 0, 6 );
    00088   vtkGetMacro( RecursionDepth, int );
    00090
    00091 protected:
    00092   vtkRecursiveSphereDirectionEncoder();
    00093   ~vtkRecursiveSphereDirectionEncoder();
    00094
    00095   // How far to recursively divide the sphere
    00096   int                     RecursionDepth;
    00097
    00098   // The index table which maps (x,y) position in the rotated grid
    00099   // to an encoded normal
    00100   //int                   IndexTable[2*NORM_SQR_SIZE - 1][2*NORM_SQR_SIZE -1];
    00101   int                     *IndexTable;
    00102
    00103   // This is a table that maps encoded normal (2 byte value) to a
    00104   // normal (dx, dy, dz)
    00105   //float                 DecodedNormal[3*(1 + 2*(NORM_SQR_SIZE*NORM_SQR_SIZE+
    00106   //                             (NORM_SQR_SIZE-1)*(NORM_SQR_SIZE-1)))];
    00107   float                   *DecodedNormal;
    00108
    00109   // Method to initialize the index table and variable that
    00110   // stored the recursion depth the last time the table was
    00111   // built
    00112   void                  InitializeIndexTable( void );
    00113   int                   IndexTableRecursionDepth;
    00114
    00115   int                   OuterSize;
    00116   int                   InnerSize;
    00117   int                   GridSize;
    00118 private:
    00119   vtkRecursiveSphereDirectionEncoder(const vtkRecursiveSphereDirectionEncoder&);  // Not implemented.
    00120   void operator=(const vtkRecursiveSphereDirectionEncoder&);  // Not implemented.
    00121 };
    00122
    00123
    00124 #endif
    00125