Qwt User's Guide: qwt_point_3d.h Source File

Qwt User's Guide 6.0.1

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# qwt_point_3d.h

    00001 /* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
    00002  * Qwt Widget Library
    00003  * Copyright (C) 1997   Josef Wilgen
    00004  * Copyright (C) 2002   Uwe Rathmann
    00005  *
    00006  * This library is free software; you can redistribute it and/or
    00007  * modify it under the terms of the Qwt License, Version 1.0
    00008  *****************************************************************************/
    00009
    00011 #ifndef QWT_POINT_3D_H
    00012 #define QWT_POINT_3D_H 1
    00013
    00014 #include "qwt_global.h"
    00015 #include <qpoint.h>
    00016 #ifndef QT_NO_DEBUG_STREAM
    00017 #include <qdebug.h>
    00018 #endif
    00019
    00024 class QWT_EXPORT QwtPoint3D
    00025 {
    00026 public:
    00027     QwtPoint3D();
    00028     QwtPoint3D( double x, double y, double z );
    00029     QwtPoint3D( const QwtPoint3D & );
    00030     QwtPoint3D( const QPointF & );
    00031
    00032     bool isNull()    const;
    00033
    00034     double x() const;
    00035     double y() const;
    00036     double z() const;
    00037
    00038     double &rx();
    00039     double &ry();
    00040     double &rz();
    00041
    00042     void setX( double x );
    00043     void setY( double y );
    00044     void setZ( double y );
    00045
    00046     QPointF toPoint() const;
    00047
    00048     bool operator==( const QwtPoint3D & ) const;
    00049     bool operator!=( const QwtPoint3D & ) const;
    00050
    00051 private:
    00052     double d_x;
    00053     double d_y;
    00054     double d_z;
    00055 };
    00056
    00057 Q_DECLARE_TYPEINFO(QwtPoint3D, Q_MOVABLE_TYPE);
    00058
    00059 #ifndef QT_NO_DEBUG_STREAM
    00060 QWT_EXPORT QDebug operator<<( QDebug, const QwtPoint3D & );
    00061 #endif
    00062
    00067 inline QwtPoint3D::QwtPoint3D():
    00068     d_x( 0.0 ),
    00069     d_y( 0.0 ),
    00070     d_z( 0.0 )
    00071 {
    00072 }
    00073
    00075 inline QwtPoint3D::QwtPoint3D( double x, double y, double z = 0.0 ):
    00076     d_x( x ),
    00077     d_y( y ),
    00078     d_z( z )
    00079 {
    00080 }
    00081
    00086 inline QwtPoint3D::QwtPoint3D( const QwtPoint3D &other ):
    00087     d_x( other.d_x ),
    00088     d_y( other.d_y ),
    00089     d_z( other.d_z )
    00090 {
    00091 }
    00092
    00097 inline QwtPoint3D::QwtPoint3D( const QPointF &other ):
    00098     d_x( other.x() ),
    00099     d_y( other.y() ),
    00100     d_z( 0.0 )
    00101 {
    00102 }
    00103
    00110 inline bool QwtPoint3D::isNull() const
    00111 {
    00112     return d_x == 0.0 && d_y == 0.0 && d_z == 0;
    00113 }
    00114
    00116 inline double QwtPoint3D::x() const
    00117 {
    00118     return d_x;
    00119 }
    00120
    00122 inline double QwtPoint3D::y() const
    00123 {
    00124     return d_y;
    00125 }
    00126
    00128 inline double QwtPoint3D::z() const
    00129 {
    00130     return d_z;
    00131 }
    00132
    00134 inline double &QwtPoint3D::rx()
    00135 {
    00136     return d_x;
    00137 }
    00138
    00140 inline double &QwtPoint3D::ry()
    00141 {
    00142     return d_y;
    00143 }
    00144
    00146 inline double &QwtPoint3D::rz()
    00147 {
    00148     return d_z;
    00149 }
    00150
    00152 inline void QwtPoint3D::setX( double x )
    00153 {
    00154     d_x = x;
    00155 }
    00156
    00158 inline void QwtPoint3D::setY( double y )
    00159 {
    00160     d_y = y;
    00161 }
    00162
    00164 inline void QwtPoint3D::setZ( double z )
    00165 {
    00166     d_z = z;
    00167 }
    00168
    00172 inline QPointF QwtPoint3D::toPoint() const
    00173 {
    00174     return QPointF( d_x, d_y );
    00175 }
    00176
    00178 inline bool QwtPoint3D::operator==( const QwtPoint3D &other ) const
    00179 {
    00180     return ( d_x == other.d_x ) && ( d_y == other.d_y ) && ( d_z == other.d_z );
    00181 }
    00182
    00184 inline bool QwtPoint3D::operator!=( const QwtPoint3D &other ) const
    00185 {
    00186     return !operator==( other );
    00187 }
    00188
    00189 #endif