/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_OBJ_SHAPE_MANIPULATORS_H
#define ED_OBJ_SHAPE_MANIPULATORS_H

#include "../Common/EdEditModeSelectToolScale.h"

class iShapeSizeManipulator : public cScaleManipulator
{
public:
	iShapeSizeManipulator(const tWString&);

	iEdAction* CreateAction();
};

class cRadiusManipulator : public iShapeSizeManipulator
{
public:
	cRadiusManipulator();

	void Init();

	void StoreOldTransform();
	void StoreCurrentTransform();
	void SetTransform();
	void FallToOldTransform();
};

class cRadiusHeightManipulator : public iShapeSizeManipulator
{
public:
	cRadiusHeightManipulator();

	void Init();

	void StoreOldTransform();
	void StoreCurrentTransform();
	void SetTransform();
	void FallToOldTransform();

};

class cSizeManipulator : public iShapeSizeManipulator
{
public:
	cSizeManipulator();

	void StoreOldTransform();
	void StoreCurrentTransform();
	void SetTransform();
	void FallToOldTransform();

};

#endif // ED_OBJ_SHAPE_MANIPULATORS_H
