#pragma once
#include "types.h"
#include <cstring>

enum MapleDeviceType
{
	MDT_SegaController   =  0,
	MDT_SegaVMU          =  1,
	MDT_Microphone       =  2,
	MDT_PurupuruPack     =  3,
	MDT_AsciiStick       =  4,
	MDT_Keyboard         =  5,
	MDT_Mouse            =  6,
	MDT_LightGun         =  7,
	MDT_TwinStick        =  8,
	MDT_NaomiJamma       =  9,
	MDT_None             = 10,
	MDT_RFIDReaderWriter = 11,
	MDT_MaracasController    = 12,
	MDT_FishingController    = 13,
	MDT_PopnMusicController  = 14,
	MDT_RacingController     = 15,
	MDT_DenshaDeGoController = 16,
	MDT_Dreameye             = 17,
	MDT_Count
};

enum PlainJoystickAxisId
{
	PJAI_X1 = 0,
	PJAI_Y1 = 1,
	PJAI_X2 = 2,
	PJAI_Y2 = 3,
	PJAI_X3 = 4,
	PJAI_Y3 = 5,
	PJAI_Count = 6
};

enum PlainJoystickTriggerId
{
	PJTI_L = 0,
	PJTI_R = 1,
	PJTI_L2 = 2,
	PJTI_R2 = 3,
	PJTI_Count = 4
};

struct PlainJoystickState
{
	PlainJoystickState()
	{
		u32 i;
		for (i=0; i < PJAI_Count; i++)
			joy[i] = 0x80;
		for (i=0; i < PJTI_Count; i++)
			trigger[i] = 0;
	}

	u32 kcode = ~0;

	u8 joy[PJAI_Count];
	u8 trigger[PJTI_Count];
};

struct maple_device;

class MapleConfigMap
{
public:
	MapleConfigMap(maple_device* dev) : dev(dev) {}
	void SetVibration(float power, float inclination, u32 duration_ms);
	void GetInput(PlainJoystickState* pjs);
	void GetAbsCoordinates(int& x, int& y);
	void GetMouseInput(u8& buttons, int& x, int& y, int& wheel);
	void GetKeyboardInput(u8& shift, u8 keys[6]);
	void SetImage(u8 *img);

	static void (*UpdateVibration)(u32 port, float power, float inclination, u32 duration_ms);
	bool invertMouseY = false;

private:
	u32 playerNum();

	maple_device* dev;
};

struct MapleInputState
{
	MapleInputState() : halfAxes{}, fullAxes{} {
		memset(keyboard.key, 0, sizeof(keyboard.key));
	}

	u32 kcode = ~0;
	u8 halfAxes[PJTI_Count];		// LT, RT, 2, 3
	int8_t fullAxes[PJAI_Count];	// Left X, Y, Right X, Y, Other X, Other Y
	u8 mouseButtons = ~0;
	struct {
		int x = -1;
		int y = -1;
	} absPos;
	struct {
		int16_t x = 0;
		int16_t y = 0;
		int16_t wheel = 0;
	} relPos;
	struct {
		u8 shift = 0;				// modifier keys bitmask
		u8 key[6];					// normal keys pressed
	} keyboard;
};
extern MapleInputState mapleInputState[4];

void mcfg_CreateDevices();
void mcfg_DestroyDevices(bool full = true);
void mcfg_SerializeDevices(Serializer& ser);
void mcfg_DeserializeDevices(Deserializer& deser);

bool maple_atomiswave_coin_chute(int slot);
void push_vmu_screen(int bus_id, int bus_port, u8* buffer);
void insertRfidCard(int playerNum);
const u8 *getRfidCardData(int playerNum);
void setRfidCardData(int playerNum, u8 *data);

struct maple_naomi_jamma;
maple_naomi_jamma *getMieDevice();
