0.9.9 API documentation: vector_angle.hpp Source File

| 0.9.9 API documentation

- Main Page
- Modules
- Files

- File List

vector_angle.hpp
Go to the documentation of this file.
1
15 #pragma once
16
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtx/quaternion.hpp"
21 #include "../gtx/rotate_vector.hpp"
22
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24 # ifndef GLM_ENABLE_EXPERIMENTAL
25 # pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
26 # else
27 # pragma message("GLM: GLM_GTX_vector_angle extension included")
28 # endif
29 #endif
30
31 namespace glm
32 {
35
39 template<length_t L, typename T, qualifier Q>
40 GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
41
45 template<typename T, qualifier Q>
46 GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
47
51 template<typename T, qualifier Q>
52 GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
53
55 }// namespace glm
56
57 #include "vector_angle.inl"
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
glm::angle
GLM_FUNC_DECL T angle(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the absolute angle between two vectors.
glm
Definition: common.hpp:20