/* Copyright (C) 2018 The RetroArch team
 *
 * ---------------------------------------------------------------------------------------
 * The following license statement only applies to this libretro SDK code part (nx_gl.h).
 * ---------------------------------------------------------------------------------------
 *
 * Permission is hereby granted, free of charge,
 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef __NX_GL_H__
#define __NX_GL_H__

#ifdef __cplusplus
extern "C" {
#endif

#ifndef APIENTRY
#define APIENTRY
#endif

#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif

// GL.h types
typedef unsigned int	GLenum;
typedef unsigned char	GLboolean;
typedef unsigned int	GLbitfield;
typedef void		GLvoid;
typedef signed char	GLbyte;		/* 1-byte signed */
typedef short		GLshort;	/* 2-byte signed */
typedef int		GLint;		/* 4-byte signed */
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
typedef unsigned short	GLushort;	/* 2-byte unsigned */
typedef unsigned int	GLuint;		/* 4-byte unsigned */
typedef int		GLsizei;	/* 4-byte signed */
typedef float		GLfloat;	/* single precision float */
typedef float		GLclampf;	/* single precision float in [0,1] */
typedef double		GLdouble;	/* double precision float */
typedef double		GLclampd;	/* double precision float in [0,1] */

// GL.h defines
#define GL_ARB_imaging   1
#define GL_FALSE                                0
#define GL_TRUE                                 1
#define GL_BYTE                                 0x1400
#define GL_UNSIGNED_BYTE                        0x1401
#define GL_SHORT                                0x1402
#define GL_UNSIGNED_SHORT                       0x1403
#define GL_INT                                  0x1404
#define GL_UNSIGNED_INT                         0x1405
#define GL_FLOAT                                0x1406
#define GL_2_BYTES                              0x1407
#define GL_3_BYTES                              0x1408
#define GL_4_BYTES                              0x1409
#define GL_DOUBLE                               0x140A
#define GL_POINTS                               0x0000
#define GL_LINES                                0x0001
#define GL_LINE_LOOP                            0x0002
#define GL_LINE_STRIP                           0x0003
#define GL_TRIANGLES                            0x0004
#define GL_TRIANGLE_STRIP                       0x0005
#define GL_TRIANGLE_FAN                         0x0006
#define GL_QUADS                                0x0007
#define GL_QUAD_STRIP                           0x0008
#define GL_POLYGON                              0x0009
#define GL_VERTEX_ARRAY                         0x8074
#define GL_NORMAL_ARRAY                         0x8075
#define GL_COLOR_ARRAY                          0x8076
#define GL_INDEX_ARRAY                          0x8077
#define GL_TEXTURE_COORD_ARRAY                  0x8078
#define GL_EDGE_FLAG_ARRAY                      0x8079
#define GL_VERTEX_ARRAY_SIZE                    0x807A
#define GL_VERTEX_ARRAY_TYPE                    0x807B
#define GL_VERTEX_ARRAY_STRIDE                  0x807C
#define GL_NORMAL_ARRAY_TYPE                    0x807E
#define GL_NORMAL_ARRAY_STRIDE                  0x807F
#define GL_COLOR_ARRAY_SIZE                     0x8081
#define GL_COLOR_ARRAY_TYPE                     0x8082
#define GL_COLOR_ARRAY_STRIDE                   0x8083
#define GL_INDEX_ARRAY_TYPE                     0x8085
#define GL_INDEX_ARRAY_STRIDE                   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
#define GL_VERTEX_ARRAY_POINTER                 0x808E
#define GL_NORMAL_ARRAY_POINTER                 0x808F
#define GL_COLOR_ARRAY_POINTER                  0x8090
#define GL_INDEX_ARRAY_POINTER                  0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
#define GL_V2F                                  0x2A20
#define GL_V3F                                  0x2A21
#define GL_C4UB_V2F                             0x2A22
#define GL_C4UB_V3F                             0x2A23
#define GL_C3F_V3F                              0x2A24
#define GL_N3F_V3F                              0x2A25
#define GL_C4F_N3F_V3F                          0x2A26
#define GL_T2F_V3F                              0x2A27
#define GL_T4F_V4F                              0x2A28
#define GL_T2F_C4UB_V3F                         0x2A29
#define GL_T2F_C3F_V3F                          0x2A2A
#define GL_T2F_N3F_V3F                          0x2A2B
#define GL_T2F_C4F_N3F_V3F                      0x2A2C
#define GL_T4F_C4F_N3F_V4F                      0x2A2D
#define GL_MATRIX_MODE                          0x0BA0
#define GL_MODELVIEW                            0x1700
#define GL_PROJECTION                           0x1701
#define GL_TEXTURE                              0x1702
#define GL_POINT_SMOOTH                         0x0B10
#define GL_POINT_SIZE                           0x0B11
#define GL_POINT_SIZE_GRANULARITY               0x0B13
#define GL_POINT_SIZE_RANGE                     0x0B12
#define GL_LINE_SMOOTH                          0x0B20
#define GL_LINE_STIPPLE                         0x0B24
#define GL_LINE_STIPPLE_PATTERN                 0x0B25
#define GL_LINE_STIPPLE_REPEAT                  0x0B26
#define GL_LINE_WIDTH                           0x0B21
#define GL_LINE_WIDTH_GRANULARITY               0x0B23
#define GL_LINE_WIDTH_RANGE                     0x0B22
#define GL_POINT                                0x1B00
#define GL_LINE                                 0x1B01
#define GL_FILL                                 0x1B02
#define GL_CW                                   0x0900
#define GL_CCW                                  0x0901
#define GL_FRONT                                0x0404
#define GL_BACK                                 0x0405
#define GL_POLYGON_MODE                         0x0B40
#define GL_POLYGON_SMOOTH                       0x0B41
#define GL_POLYGON_STIPPLE                      0x0B42
#define GL_EDGE_FLAG                            0x0B43
#define GL_CULL_FACE                            0x0B44
#define GL_CULL_FACE_MODE                       0x0B45
#define GL_FRONT_FACE                           0x0B46
#define GL_POLYGON_OFFSET_FACTOR                0x8038
#define GL_POLYGON_OFFSET_UNITS                 0x2A00
#define GL_POLYGON_OFFSET_POINT                 0x2A01
#define GL_POLYGON_OFFSET_LINE                  0x2A02
#define GL_POLYGON_OFFSET_FILL                  0x8037
#define GL_COMPILE                              0x1300
#define GL_COMPILE_AND_EXECUTE                  0x1301
#define GL_LIST_BASE                            0x0B32
#define GL_LIST_INDEX                           0x0B33
#define GL_LIST_MODE                            0x0B30
#define GL_NEVER                                0x0200
#define GL_LESS                                 0x0201
#define GL_EQUAL                                0x0202
#define GL_LEQUAL                               0x0203
#define GL_GREATER                              0x0204
#define GL_NOTEQUAL                             0x0205
#define GL_GEQUAL                               0x0206
#define GL_ALWAYS                               0x0207
#define GL_DEPTH_TEST                           0x0B71
#define GL_DEPTH_BITS                           0x0D56
#define GL_DEPTH_CLEAR_VALUE                    0x0B73
#define GL_DEPTH_FUNC                           0x0B74
#define GL_DEPTH_RANGE                          0x0B70
#define GL_DEPTH_WRITEMASK                      0x0B72
#define GL_DEPTH_COMPONENT                      0x1902
#define GL_LIGHTING                             0x0B50
#define GL_LIGHT0                               0x4000
#define GL_LIGHT1                               0x4001
#define GL_LIGHT2                               0x4002
#define GL_LIGHT3                               0x4003
#define GL_LIGHT4                               0x4004
#define GL_LIGHT5                               0x4005
#define GL_LIGHT6                               0x4006
#define GL_LIGHT7                               0x4007
#define GL_SPOT_EXPONENT                        0x1205
#define GL_SPOT_CUTOFF                          0x1206
#define GL_CONSTANT_ATTENUATION                 0x1207
#define GL_LINEAR_ATTENUATION                   0x1208
#define GL_QUADRATIC_ATTENUATION                0x1209
#define GL_AMBIENT                              0x1200
#define GL_DIFFUSE                              0x1201
#define GL_SPECULAR                             0x1202
#define GL_SHININESS                            0x1601
#define GL_EMISSION                             0x1600
#define GL_POSITION                             0x1203
#define GL_SPOT_DIRECTION                       0x1204
#define GL_AMBIENT_AND_DIFFUSE                  0x1602
#define GL_COLOR_INDEXES                        0x1603
#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
#define GL_FRONT_AND_BACK                       0x0408
#define GL_SHADE_MODEL                          0x0B54
#define GL_FLAT                                 0x1D00
#define GL_SMOOTH                               0x1D01
#define GL_COLOR_MATERIAL                       0x0B57
#define GL_COLOR_MATERIAL_FACE                  0x0B55
#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
#define GL_NORMALIZE                            0x0BA1
#define GL_CLIP_PLANE0                          0x3000
#define GL_CLIP_PLANE1                          0x3001
#define GL_CLIP_PLANE2                          0x3002
#define GL_CLIP_PLANE3                          0x3003
#define GL_CLIP_PLANE4                          0x3004
#define GL_CLIP_PLANE5                          0x3005
#define GL_ACCUM_RED_BITS                       0x0D58
#define GL_ACCUM_GREEN_BITS                     0x0D59
#define GL_ACCUM_BLUE_BITS                      0x0D5A
#define GL_ACCUM_ALPHA_BITS                     0x0D5B
#define GL_ACCUM_CLEAR_VALUE                    0x0B80
#define GL_ACCUM                                0x0100
#define GL_ADD                                  0x0104
#define GL_LOAD                                 0x0101
#define GL_MULT                                 0x0103
#define GL_RETURN                               0x0102
#define GL_ALPHA_TEST                           0x0BC0
#define GL_ALPHA_TEST_REF                       0x0BC2
#define GL_ALPHA_TEST_FUNC                      0x0BC1
#define GL_BLEND                                0x0BE2
#define GL_BLEND_SRC                            0x0BE1
#define GL_BLEND_DST                            0x0BE0
#define GL_ZERO                                 0
#define GL_ONE                                  1
#define GL_SRC_COLOR                            0x0300
#define GL_ONE_MINUS_SRC_COLOR                  0x0301
#define GL_SRC_ALPHA                            0x0302
#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
#define GL_DST_ALPHA                            0x0304
#define GL_ONE_MINUS_DST_ALPHA                  0x0305
#define GL_DST_COLOR                            0x0306
#define GL_ONE_MINUS_DST_COLOR                  0x0307
#define GL_SRC_ALPHA_SATURATE                   0x0308
#define GL_FEEDBACK                             0x1C01
#define GL_RENDER                               0x1C00
#define GL_SELECT                               0x1C02
#define GL_2D                                   0x0600
#define GL_3D                                   0x0601
#define GL_3D_COLOR                             0x0602
#define GL_3D_COLOR_TEXTURE                     0x0603
#define GL_4D_COLOR_TEXTURE                     0x0604
#define GL_POINT_TOKEN                          0x0701
#define GL_LINE_TOKEN                           0x0702
#define GL_LINE_RESET_TOKEN                     0x0707
#define GL_POLYGON_TOKEN                        0x0703
#define GL_BITMAP_TOKEN                         0x0704
#define GL_DRAW_PIXEL_TOKEN                     0x0705
#define GL_COPY_PIXEL_TOKEN                     0x0706
#define GL_PASS_THROUGH_TOKEN                   0x0700
#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
#define GL_SELECTION_BUFFER_POINTER             0x0DF3
#define GL_SELECTION_BUFFER_SIZE                0x0DF4
#define GL_FOG                                  0x0B60
#define GL_FOG_MODE                             0x0B65
#define GL_FOG_DENSITY                          0x0B62
#define GL_FOG_COLOR                            0x0B66
#define GL_FOG_INDEX                            0x0B61
#define GL_FOG_START                            0x0B63
#define GL_FOG_END                              0x0B64
#define GL_LINEAR                               0x2601
#define GL_EXP                                  0x0800
#define GL_EXP2                                 0x0801
#define GL_LOGIC_OP                             0x0BF1
#define GL_INDEX_LOGIC_OP                       0x0BF1
#define GL_COLOR_LOGIC_OP                       0x0BF2
#define GL_LOGIC_OP_MODE                        0x0BF0
#define GL_CLEAR                                0x1500
#define GL_SET                                  0x150F
#define GL_COPY                                 0x1503
#define GL_COPY_INVERTED                        0x150C
#define GL_NOOP                                 0x1505
#define GL_INVERT                               0x150A
#define GL_AND                                  0x1501
#define GL_NAND                                 0x150E
#define GL_OR                                   0x1507
#define GL_NOR                                  0x1508
#define GL_XOR                                  0x1506
#define GL_EQUIV                                0x1509
#define GL_AND_REVERSE                          0x1502
#define GL_AND_INVERTED                         0x1504
#define GL_OR_REVERSE                           0x150B
#define GL_OR_INVERTED                          0x150D
#define GL_STENCIL_BITS                         0x0D57
#define GL_STENCIL_TEST                         0x0B90
#define GL_STENCIL_CLEAR_VALUE                  0x0B91
#define GL_STENCIL_FUNC                         0x0B92
#define GL_STENCIL_VALUE_MASK                   0x0B93
#define GL_STENCIL_FAIL                         0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
#define GL_STENCIL_REF                          0x0B97
#define GL_STENCIL_WRITEMASK                    0x0B98
#define GL_STENCIL_INDEX                        0x1901
#define GL_KEEP                                 0x1E00
#define GL_REPLACE                              0x1E01
#define GL_INCR                                 0x1E02
#define GL_DECR                                 0x1E03
#define GL_NONE                                 0
#define GL_LEFT                                 0x0406
#define GL_RIGHT                                0x0407
#define GL_FRONT_LEFT                           0x0400
#define GL_FRONT_RIGHT                          0x0401
#define GL_BACK_LEFT                            0x0402
#define GL_BACK_RIGHT                           0x0403
#define GL_AUX0                                 0x0409
#define GL_AUX1                                 0x040A
#define GL_AUX2                                 0x040B
#define GL_AUX3                                 0x040C
#define GL_COLOR_INDEX                          0x1900
#define GL_RED                                  0x1903
#define GL_GREEN                                0x1904
#define GL_BLUE                                 0x1905
#define GL_ALPHA                                0x1906
#define GL_LUMINANCE                            0x1909
#define GL_LUMINANCE_ALPHA                      0x190A
#define GL_ALPHA_BITS                           0x0D55
#define GL_RED_BITS                             0x0D52
#define GL_GREEN_BITS                           0x0D53
#define GL_BLUE_BITS                            0x0D54
#define GL_INDEX_BITS                           0x0D51
#define GL_SUBPIXEL_BITS                        0x0D50
#define GL_AUX_BUFFERS                          0x0C00
#define GL_READ_BUFFER                          0x0C02
#define GL_DRAW_BUFFER                          0x0C01
#define GL_DOUBLEBUFFER                         0x0C32
#define GL_STEREO                               0x0C33
#define GL_BITMAP                               0x1A00
#define GL_COLOR                                0x1800
#define GL_DEPTH                                0x1801
#define GL_STENCIL                              0x1802
#define GL_DITHER                               0x0BD0
#define GL_RGB                                  0x1907
#define GL_RGBA                                 0x1908
#define GL_MAX_LIST_NESTING                     0x0B31
#define GL_MAX_EVAL_ORDER                       0x0D30
#define GL_MAX_LIGHTS                           0x0D31
#define GL_MAX_CLIP_PLANES                      0x0D32
#define GL_MAX_TEXTURE_SIZE                     0x0D33
#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
#define GL_COLOR_CLEAR_VALUE                    0x0C22
#define GL_COLOR_WRITEMASK                      0x0C23
#define GL_CURRENT_INDEX                        0x0B01
#define GL_CURRENT_COLOR                        0x0B00
#define GL_CURRENT_NORMAL                       0x0B02
#define GL_CURRENT_RASTER_COLOR                 0x0B04
#define GL_CURRENT_RASTER_DISTANCE              0x0B09
#define GL_CURRENT_RASTER_INDEX                 0x0B05
#define GL_CURRENT_RASTER_POSITION              0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
#define GL_CURRENT_TEXTURE_COORDS               0x0B03
#define GL_INDEX_CLEAR_VALUE                    0x0C20
#define GL_INDEX_MODE                           0x0C30
#define GL_INDEX_WRITEMASK                      0x0C21
#define GL_MODELVIEW_MATRIX                     0x0BA6
#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
#define GL_NAME_STACK_DEPTH                     0x0D70
#define GL_PROJECTION_MATRIX                    0x0BA7
#define GL_PROJECTION_STACK_DEPTH               0x0BA4
#define GL_RENDER_MODE                          0x0C40
#define GL_RGBA_MODE                            0x0C31
#define GL_TEXTURE_MATRIX                       0x0BA8
#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
#define GL_VIEWPORT                             0x0BA2
#define GL_AUTO_NORMAL                          0x0D80
#define GL_MAP1_COLOR_4                         0x0D90
#define GL_MAP1_INDEX                           0x0D91
#define GL_MAP1_NORMAL                          0x0D92
#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
#define GL_MAP1_VERTEX_3                        0x0D97
#define GL_MAP1_VERTEX_4                        0x0D98
#define GL_MAP2_COLOR_4                         0x0DB0
#define GL_MAP2_INDEX                           0x0DB1
#define GL_MAP2_NORMAL                          0x0DB2
#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
#define GL_MAP2_VERTEX_3                        0x0DB7
#define GL_MAP2_VERTEX_4                        0x0DB8
#define GL_MAP1_GRID_DOMAIN                     0x0DD0
#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
#define GL_MAP2_GRID_DOMAIN                     0x0DD2
#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
#define GL_COEFF                                0x0A00
#define GL_ORDER                                0x0A01
#define GL_DOMAIN                               0x0A02
#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
#define GL_POINT_SMOOTH_HINT                    0x0C51
#define GL_LINE_SMOOTH_HINT                     0x0C52
#define GL_POLYGON_SMOOTH_HINT                  0x0C53
#define GL_FOG_HINT                             0x0C54
#define GL_DONT_CARE                            0x1100
#define GL_FASTEST                              0x1101
#define GL_NICEST                               0x1102
#define GL_SCISSOR_BOX                          0x0C10
#define GL_SCISSOR_TEST                         0x0C11
#define GL_MAP_COLOR                            0x0D10
#define GL_MAP_STENCIL                          0x0D11
#define GL_INDEX_SHIFT                          0x0D12
#define GL_INDEX_OFFSET                         0x0D13
#define GL_RED_SCALE                            0x0D14
#define GL_RED_BIAS                             0x0D15
#define GL_GREEN_SCALE                          0x0D18
#define GL_GREEN_BIAS                           0x0D19
#define GL_BLUE_SCALE                           0x0D1A
#define GL_BLUE_BIAS                            0x0D1B
#define GL_ALPHA_SCALE                          0x0D1C
#define GL_ALPHA_BIAS                           0x0D1D
#define GL_DEPTH_SCALE                          0x0D1E
#define GL_DEPTH_BIAS                           0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
#define GL_PIXEL_MAP_S_TO_S                     0x0C71
#define GL_PIXEL_MAP_I_TO_I                     0x0C70
#define GL_PIXEL_MAP_I_TO_R                     0x0C72
#define GL_PIXEL_MAP_I_TO_G                     0x0C73
#define GL_PIXEL_MAP_I_TO_B                     0x0C74
#define GL_PIXEL_MAP_I_TO_A                     0x0C75
#define GL_PIXEL_MAP_R_TO_R                     0x0C76
#define GL_PIXEL_MAP_G_TO_G                     0x0C77
#define GL_PIXEL_MAP_B_TO_B                     0x0C78
#define GL_PIXEL_MAP_A_TO_A                     0x0C79
#define GL_PACK_ALIGNMENT                       0x0D05
#define GL_PACK_LSB_FIRST                       0x0D01
#define GL_PACK_ROW_LENGTH                      0x0D02
#define GL_PACK_SKIP_PIXELS                     0x0D04
#define GL_PACK_SKIP_ROWS                       0x0D03
#define GL_PACK_SWAP_BYTES                      0x0D00
#define GL_UNPACK_ALIGNMENT                     0x0CF5
#define GL_UNPACK_LSB_FIRST                     0x0CF1
#define GL_UNPACK_ROW_LENGTH                    0x0CF2
#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
#define GL_UNPACK_SKIP_ROWS                     0x0CF3
#define GL_UNPACK_SWAP_BYTES                    0x0CF0
#define GL_ZOOM_X                               0x0D16
#define GL_ZOOM_Y                               0x0D17
#define GL_TEXTURE_ENV                          0x2300
#define GL_TEXTURE_ENV_MODE                     0x2200
#define GL_TEXTURE_1D                           0x0DE0
#define GL_TEXTURE_2D                           0x0DE1
#define GL_TEXTURE_WRAP_S                       0x2802
#define GL_TEXTURE_WRAP_T                       0x2803
#define GL_TEXTURE_MAG_FILTER                   0x2800
#define GL_TEXTURE_MIN_FILTER                   0x2801
#define GL_TEXTURE_ENV_COLOR                    0x2201
#define GL_TEXTURE_GEN_S                        0x0C60
#define GL_TEXTURE_GEN_T                        0x0C61
#define GL_TEXTURE_GEN_R                        0x0C62
#define GL_TEXTURE_GEN_Q                        0x0C63
#define GL_TEXTURE_GEN_MODE                     0x2500
#define GL_TEXTURE_BORDER_COLOR                 0x1004
#define GL_TEXTURE_WIDTH                        0x1000
#define GL_TEXTURE_HEIGHT                       0x1001
#define GL_TEXTURE_BORDER                       0x1005
#define GL_TEXTURE_COMPONENTS                   0x1003
#define GL_TEXTURE_RED_SIZE                     0x805C
#define GL_TEXTURE_GREEN_SIZE                   0x805D
#define GL_TEXTURE_BLUE_SIZE                    0x805E
#define GL_TEXTURE_ALPHA_SIZE                   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
#define GL_TEXTURE_INTENSITY_SIZE               0x8061
#define GL_NEAREST_MIPMAP_NEAREST               0x2700
#define GL_NEAREST_MIPMAP_LINEAR                0x2702
#define GL_LINEAR_MIPMAP_NEAREST                0x2701
#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
#define GL_OBJECT_LINEAR                        0x2401
#define GL_OBJECT_PLANE                         0x2501
#define GL_EYE_LINEAR                           0x2400
#define GL_EYE_PLANE                            0x2502
#define GL_SPHERE_MAP                           0x2402
#define GL_DECAL                                0x2101
#define GL_MODULATE                             0x2100
#define GL_NEAREST                              0x2600
#define GL_REPEAT                               0x2901
#define GL_CLAMP                                0x2900
#define GL_S                                    0x2000
#define GL_T                                    0x2001
#define GL_R                                    0x2002
#define GL_Q                                    0x2003
#define GL_VENDOR                               0x1F00
#define GL_RENDERER                             0x1F01
#define GL_VERSION                              0x1F02
#define GL_EXTENSIONS                           0x1F03
#define GL_NO_ERROR                             0
#define GL_INVALID_ENUM                         0x0500
#define GL_INVALID_VALUE                        0x0501
#define GL_INVALID_OPERATION                    0x0502
#define GL_STACK_OVERFLOW                       0x0503
#define GL_STACK_UNDERFLOW                      0x0504
#define GL_OUT_OF_MEMORY                        0x0505
#define GL_CURRENT_BIT                          0x00000001
#define GL_POINT_BIT                            0x00000002
#define GL_LINE_BIT                             0x00000004
#define GL_POLYGON_BIT                          0x00000008
#define GL_POLYGON_STIPPLE_BIT                  0x00000010
#define GL_PIXEL_MODE_BIT                       0x00000020
#define GL_LIGHTING_BIT                         0x00000040
#define GL_FOG_BIT                              0x00000080
#define GL_DEPTH_BUFFER_BIT                     0x00000100
#define GL_ACCUM_BUFFER_BIT                     0x00000200
#define GL_STENCIL_BUFFER_BIT                   0x00000400
#define GL_VIEWPORT_BIT                         0x00000800
#define GL_TRANSFORM_BIT                        0x00001000
#define GL_ENABLE_BIT                           0x00002000
#define GL_COLOR_BUFFER_BIT                     0x00004000
#define GL_HINT_BIT                             0x00008000
#define GL_EVAL_BIT                             0x00010000
#define GL_LIST_BIT                             0x00020000
#define GL_TEXTURE_BIT                          0x00040000
#define GL_SCISSOR_BIT                          0x00080000
#define GL_ALL_ATTRIB_BITS                      0xFFFFFFFF
#define GL_PROXY_TEXTURE_1D                     0x8063
#define GL_PROXY_TEXTURE_2D                     0x8064
#define GL_TEXTURE_PRIORITY                     0x8066
#define GL_TEXTURE_RESIDENT                     0x8067
#define GL_TEXTURE_BINDING_1D                   0x8068
#define GL_TEXTURE_BINDING_2D                   0x8069
#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
#define GL_ALPHA4                               0x803B
#define GL_ALPHA8                               0x803C
#define GL_ALPHA12                              0x803D
#define GL_ALPHA16                              0x803E
#define GL_LUMINANCE4                           0x803F
#define GL_LUMINANCE8                           0x8040
#define GL_LUMINANCE12                          0x8041
#define GL_LUMINANCE16                          0x8042
#define GL_LUMINANCE4_ALPHA4                    0x8043
#define GL_LUMINANCE6_ALPHA2                    0x8044
#define GL_LUMINANCE8_ALPHA8                    0x8045
#define GL_LUMINANCE12_ALPHA4                   0x8046
#define GL_LUMINANCE12_ALPHA12                  0x8047
#define GL_LUMINANCE16_ALPHA16                  0x8048
#define GL_INTENSITY                            0x8049
#define GL_INTENSITY4                           0x804A
#define GL_INTENSITY8                           0x804B
#define GL_INTENSITY12                          0x804C
#define GL_INTENSITY16                          0x804D
#define GL_R3_G3_B2                             0x2A10
#define GL_RGB4                                 0x804F
#define GL_RGB5                                 0x8050
#define GL_RGB8                                 0x8051
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGBA2                                0x8055
#define GL_RGBA4                                0x8056
#define GL_RGB5_A1                              0x8057
#define GL_RGBA8                                0x8058
#define GL_RGB10_A2                             0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B
#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
#define GL_RESCALE_NORMAL                       0x803A
#define GL_CLAMP_TO_EDGE                        0x812F
#define GL_MAX_ELEMENTS_VERTICES                0x80E8
#define GL_MAX_ELEMENTS_INDICES                 0x80E9
#define GL_BGR                                  0x80E0
#define GL_BGRA                                 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
#define GL_UNSIGNED_INT_10_10_10_2              0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
#define GL_SINGLE_COLOR                         0x81F9
#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
#define GL_TEXTURE_MIN_LOD                      0x813A
#define GL_TEXTURE_MAX_LOD                      0x813B
#define GL_TEXTURE_BASE_LEVEL                   0x813C
#define GL_TEXTURE_MAX_LEVEL                    0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
#define GL_PACK_SKIP_IMAGES                     0x806B
#define GL_PACK_IMAGE_HEIGHT                    0x806C
#define GL_UNPACK_SKIP_IMAGES                   0x806D
#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
#define GL_TEXTURE_3D                           0x806F
#define GL_PROXY_TEXTURE_3D                     0x8070
#define GL_TEXTURE_DEPTH                        0x8071
#define GL_TEXTURE_WRAP_R                       0x8072
#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
#define GL_TEXTURE_BINDING_3D                   0x806A
#define GL_CONSTANT_COLOR                       0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
#define GL_CONSTANT_ALPHA                       0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
#define GL_COLOR_TABLE                          0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
#define GL_PROXY_COLOR_TABLE                    0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
#define GL_COLOR_TABLE_SCALE                    0x80D6
#define GL_COLOR_TABLE_BIAS                     0x80D7
#define GL_COLOR_TABLE_FORMAT                   0x80D8
#define GL_COLOR_TABLE_WIDTH                    0x80D9
#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
#define GL_CONVOLUTION_1D                       0x8010
#define GL_CONVOLUTION_2D                       0x8011
#define GL_SEPARABLE_2D                         0x8012
#define GL_CONVOLUTION_BORDER_MODE              0x8013
#define GL_CONVOLUTION_FILTER_SCALE             0x8014
#define GL_CONVOLUTION_FILTER_BIAS              0x8015
#define GL_REDUCE                               0x8016
#define GL_CONVOLUTION_FORMAT                   0x8017
#define GL_CONVOLUTION_WIDTH                    0x8018
#define GL_CONVOLUTION_HEIGHT                   0x8019
#define GL_MAX_CONVOLUTION_WIDTH                0x801A
#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
#define GL_CONSTANT_BORDER                      0x8151
#define GL_REPLICATE_BORDER                     0x8153
#define GL_CONVOLUTION_BORDER_COLOR             0x8154
#define GL_COLOR_MATRIX                         0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
#define GL_HISTOGRAM                            0x8024
#define GL_PROXY_HISTOGRAM                      0x8025
#define GL_HISTOGRAM_WIDTH                      0x8026
#define GL_HISTOGRAM_FORMAT                     0x8027
#define GL_HISTOGRAM_RED_SIZE                   0x8028
#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
#define GL_HISTOGRAM_SINK                       0x802D
#define GL_MINMAX                               0x802E
#define GL_MINMAX_FORMAT                        0x802F
#define GL_MINMAX_SINK                          0x8030
#define GL_TABLE_TOO_LARGE                      0x8031
#define GL_BLEND_EQUATION                       0x8009
#define GL_MIN                                  0x8007
#define GL_MAX                                  0x8008
#define GL_FUNC_ADD                             0x8006
#define GL_FUNC_SUBTRACT                        0x800A
#define GL_FUNC_REVERSE_SUBTRACT                0x800B
#define GL_BLEND_COLOR                          0x8005
#define GL_TEXTURE0                             0x84C0
#define GL_TEXTURE1                             0x84C1
#define GL_TEXTURE2                             0x84C2
#define GL_TEXTURE3                             0x84C3
#define GL_TEXTURE4                             0x84C4
#define GL_TEXTURE5                             0x84C5
#define GL_TEXTURE6                             0x84C6
#define GL_TEXTURE7                             0x84C7
#define GL_TEXTURE8                             0x84C8
#define GL_TEXTURE9                             0x84C9
#define GL_TEXTURE10                            0x84CA
#define GL_TEXTURE11                            0x84CB
#define GL_TEXTURE12                            0x84CC
#define GL_TEXTURE13                            0x84CD
#define GL_TEXTURE14                            0x84CE
#define GL_TEXTURE15                            0x84CF
#define GL_TEXTURE16                            0x84D0
#define GL_TEXTURE17                            0x84D1
#define GL_TEXTURE18                            0x84D2
#define GL_TEXTURE19                            0x84D3
#define GL_TEXTURE20                            0x84D4
#define GL_TEXTURE21                            0x84D5
#define GL_TEXTURE22                            0x84D6
#define GL_TEXTURE23                            0x84D7
#define GL_TEXTURE24                            0x84D8
#define GL_TEXTURE25                            0x84D9
#define GL_TEXTURE26                            0x84DA
#define GL_TEXTURE27                            0x84DB
#define GL_TEXTURE28                            0x84DC
#define GL_TEXTURE29                            0x84DD
#define GL_TEXTURE30                            0x84DE
#define GL_TEXTURE31                            0x84DF
#define GL_ACTIVE_TEXTURE                       0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
#define GL_MAX_TEXTURE_UNITS                    0x84E2
#define GL_NORMAL_MAP                           0x8511
#define GL_REFLECTION_MAP                       0x8512
#define GL_TEXTURE_CUBE_MAP                     0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
#define GL_COMPRESSED_ALPHA                     0x84E9
#define GL_COMPRESSED_LUMINANCE                 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
#define GL_COMPRESSED_INTENSITY                 0x84EC
#define GL_COMPRESSED_RGB                       0x84ED
#define GL_COMPRESSED_RGBA                      0x84EE
#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
#define GL_TEXTURE_COMPRESSED                   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
#define GL_MULTISAMPLE                          0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
#define GL_SAMPLE_COVERAGE                      0x80A0
#define GL_SAMPLE_BUFFERS                       0x80A8
#define GL_SAMPLES                              0x80A9
#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
#define GL_MULTISAMPLE_BIT                      0x20000000
#define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
#define GL_COMBINE                              0x8570
#define GL_COMBINE_RGB                          0x8571
#define GL_COMBINE_ALPHA                        0x8572
#define GL_SOURCE0_RGB                          0x8580
#define GL_SOURCE1_RGB                          0x8581
#define GL_SOURCE2_RGB                          0x8582
#define GL_SOURCE0_ALPHA                        0x8588
#define GL_SOURCE1_ALPHA                        0x8589
#define GL_SOURCE2_ALPHA                        0x858A
#define GL_OPERAND0_RGB                         0x8590
#define GL_OPERAND1_RGB                         0x8591
#define GL_OPERAND2_RGB                         0x8592
#define GL_OPERAND0_ALPHA                       0x8598
#define GL_OPERAND1_ALPHA                       0x8599
#define GL_OPERAND2_ALPHA                       0x859A
#define GL_RGB_SCALE                            0x8573
#define GL_ADD_SIGNED                           0x8574
#define GL_INTERPOLATE                          0x8575
#define GL_SUBTRACT                             0x84E7
#define GL_CONSTANT                             0x8576
#define GL_PRIMARY_COLOR                        0x8577
#define GL_PREVIOUS                             0x8578
#define GL_DOT3_RGB                             0x86AE
#define GL_DOT3_RGBA                            0x86AF
#define GL_CLAMP_TO_BORDER                      0x812D
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB                         0x84C0
#define GL_TEXTURE1_ARB                         0x84C1
#define GL_TEXTURE2_ARB                         0x84C2
#define GL_TEXTURE3_ARB                         0x84C3
#define GL_TEXTURE4_ARB                         0x84C4
#define GL_TEXTURE5_ARB                         0x84C5
#define GL_TEXTURE6_ARB                         0x84C6
#define GL_TEXTURE7_ARB                         0x84C7
#define GL_TEXTURE8_ARB                         0x84C8
#define GL_TEXTURE9_ARB                         0x84C9
#define GL_TEXTURE10_ARB                        0x84CA
#define GL_TEXTURE11_ARB                        0x84CB
#define GL_TEXTURE12_ARB                        0x84CC
#define GL_TEXTURE13_ARB                        0x84CD
#define GL_TEXTURE14_ARB                        0x84CE
#define GL_TEXTURE15_ARB                        0x84CF
#define GL_TEXTURE16_ARB                        0x84D0
#define GL_TEXTURE17_ARB                        0x84D1
#define GL_TEXTURE18_ARB                        0x84D2
#define GL_TEXTURE19_ARB                        0x84D3
#define GL_TEXTURE20_ARB                        0x84D4
#define GL_TEXTURE21_ARB                        0x84D5
#define GL_TEXTURE22_ARB                        0x84D6
#define GL_TEXTURE23_ARB                        0x84D7
#define GL_TEXTURE24_ARB                        0x84D8
#define GL_TEXTURE25_ARB                        0x84D9
#define GL_TEXTURE26_ARB                        0x84DA
#define GL_TEXTURE27_ARB                        0x84DB
#define GL_TEXTURE28_ARB                        0x84DC
#define GL_TEXTURE29_ARB                        0x84DD
#define GL_TEXTURE30_ARB                        0x84DE
#define GL_TEXTURE31_ARB                        0x84DF
#define GL_ACTIVE_TEXTURE_ARB                   0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB            0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB                0x84E2
#define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA                   0x8750
#define GL_UNSIGNED_INT_24_8_MESA               0x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA           0x8752
#define GL_UNSIGNED_SHORT_15_1_MESA             0x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA         0x8754
#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI             0x883D
#define GL_OES_EGL_image 1

#ifdef __cplusplus
}
#endif

#endif // __NX_GL_H__
