/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef LEVEL_EDITOR_WINDOW_H
#define LEVEL_EDITOR_WINDOW_H

#include "../common/StdAfx.h"

using namespace hpl;

#include "../common/EditorWindow.h"

//-------------------------------------------------------

class cLevelEditor;

//-------------------------------------------------------

class iLevelEditorWindow : public iEditorWindow
{
public:
	iLevelEditorWindow(cLevelEditor* apEditor, const tString& asName);
	virtual ~iLevelEditorWindow();

protected:
	///////////////////////////
	// Own functions

	///////////////////////////
	// Data
	cLevelEditor* mpEditor;
};

//-------------------------------------------------------

#endif // LEVEL_EDITOR_WINDOW_H
