/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_LOWLEVELPHYSICS_NEWTON_H
#define HPL_LOWLEVELPHYSICS_NEWTON_H

#include "physics/LowLevelPhysics.h"
#if defined(__linux__) || defined(__APPLE__)
#include <unistd.h>
#endif
#include <Newton.h>

namespace hpl {

	class cLowLevelPhysicsNewton : public iLowLevelPhysics
	{
	public:
		cLowLevelPhysicsNewton();
		~cLowLevelPhysicsNewton();

		iPhysicsWorld* CreateWorld();
	};
};
#endif // HPL_LOWLEVELPHYSICS_NEWTON_H
