/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_WIDGET_LIST_BOX_H
#define HPL_WIDGET_LIST_BOX_H

#include "gui/Widget.h"
#include "gui/WidgetListBoxBase.h"
#include "gui/WidgetBaseClasses.h"

namespace hpl {

	class cGuiSkinFont;

	class cWidgetSlider;

	class cWidgetListBox : public iWidgetListBoxBase
	{
	public:
		cWidgetListBox(cGuiSet *apSet, cGuiSkin *apSkin);
		virtual ~cWidgetListBox();
	protected:
		/////////////////////////
		// Own functions

		/////////////////////////
		// Implemented iWidgetListBoxBase functions
		void DrawItems(float afTimeStep, cGuiClipRegion* apClipRegion);
		/////////////////////////
		// Implemented functions


		/////////////////////////
		// Data
	};

};
#endif // HPL_WIDGET_LIST_BOX_H
