DbusmenuMenuitem 3 LIBDBUSMENU-GLIB Library
DbusmenuMenuitem A lowlevel represenation of a menuitem

## Stability Level

Unstable, unless otherwise indicated

## Synopsis

    #include <libdbusmenu-glib/menuitem.h>

    #define             DBUSMENU_MENUITEM_SIGNAL_PROPERTY_CHANGED
    #define             DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED
    #define             DBUSMENU_MENUITEM_SIGNAL_CHILD_ADDED
    #define             DBUSMENU_MENUITEM_SIGNAL_CHILD_REMOVED
    #define             DBUSMENU_MENUITEM_SIGNAL_CHILD_MOVED
    #define             DBUSMENU_MENUITEM_SIGNAL_EVENT
    #define             DBUSMENU_MENUITEM_SIGNAL_REALIZED
    #define             DBUSMENU_MENUITEM_SIGNAL_REALIZED_ID
    #define             DBUSMENU_MENUITEM_SIGNAL_ABOUT_TO_SHOW
    #define             DBUSMENU_MENUITEM_SIGNAL_SHOW_TO_USER
    #define             DBUSMENU_MENUITEM_PROP_TYPE
    #define             DBUSMENU_MENUITEM_PROP_VISIBLE
    #define             DBUSMENU_MENUITEM_PROP_ENABLED
    #define             DBUSMENU_MENUITEM_PROP_LABEL
    #define             DBUSMENU_MENUITEM_PROP_ICON_NAME
    #define             DBUSMENU_MENUITEM_PROP_ICON_DATA
    #define             DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE
    #define             DBUSMENU_MENUITEM_PROP_TOGGLE_STATE
    #define             DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY
    #define             DBUSMENU_MENUITEM_PROP_SHORTCUT
    #define             DBUSMENU_MENUITEM_PROP_DISPOSITION
    #define             DBUSMENU_MENUITEM_PROP_ACCESSIBLE_DESC
    #define             DBUSMENU_MENUITEM_TOGGLE_CHECK
    #define             DBUSMENU_MENUITEM_TOGGLE_RADIO
    #define             DBUSMENU_MENUITEM_TOGGLE_STATE_UNCHECKED
    #define             DBUSMENU_MENUITEM_TOGGLE_STATE_CHECKED
    #define             DBUSMENU_MENUITEM_TOGGLE_STATE_UNKNOWN
    #define             DBUSMENU_MENUITEM_ICON_NAME_BLANK
    #define             DBUSMENU_MENUITEM_CHILD_DISPLAY_SUBMENU
    #define             DBUSMENU_MENUITEM_SHORTCUT_ALT
    #define             DBUSMENU_MENUITEM_SHORTCUT_CONTROL
    #define             DBUSMENU_MENUITEM_SHORTCUT_SHIFT
    #define             DBUSMENU_MENUITEM_SHORTCUT_SUPER
    #define             DBUSMENU_MENUITEM_DISPOSITION_NORMAL
    #define             DBUSMENU_MENUITEM_DISPOSITION_INFORMATIVE
    #define             DBUSMENU_MENUITEM_DISPOSITION_WARNING
    #define             DBUSMENU_MENUITEM_DISPOSITION_ALERT
    #define             DBUSMENU_MENUITEM_EVENT_ACTIVATED
    #define             DBUSMENU_MENUITEM_EVENT_CLOSED
    #define             DBUSMENU_MENUITEM_EVENT_OPENED
    struct              DbusmenuMenuitem;
    void                (*dbusmenu_menuitem_about_to_show_cb)
                                                            (DbusmenuMenuitem *mi,
                                                             gpointer user_data);
    GVariant *          (*dbusmenu_menuitem_buildvariant_slot_t)
                                                            (DbusmenuMenuitem *mi,
                                                             gchar **properties);
    struct              DbusmenuMenuitemClass;
    DbusmenuMenuitem *  dbusmenu_menuitem_new               (void);
    DbusmenuMenuitem *  dbusmenu_menuitem_new_with_id       (gint id);
    gint                dbusmenu_menuitem_get_id            (DbusmenuMenuitem *mi);
    GList *             dbusmenu_menuitem_get_children      (DbusmenuMenuitem *mi);
    GList *             dbusmenu_menuitem_take_children     (DbusmenuMenuitem *mi);
    guint               dbusmenu_menuitem_get_position      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);
    guint               dbusmenu_menuitem_get_position_realized
                                                            (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);
    gboolean            dbusmenu_menuitem_child_append      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);
    gboolean            dbusmenu_menuitem_child_prepend     (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);
    gboolean            dbusmenu_menuitem_child_delete      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);
    gboolean            dbusmenu_menuitem_child_add_position
                                                            (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child,
                                                             guint position);
    gboolean            dbusmenu_menuitem_child_reorder     (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child,
                                                             guint position);
    DbusmenuMenuitem *  dbusmenu_menuitem_child_find        (DbusmenuMenuitem *mi,
                                                             gint id);
    DbusmenuMenuitem *  dbusmenu_menuitem_find_id           (DbusmenuMenuitem *mi,
                                                             gint id);
    gboolean            dbusmenu_menuitem_property_set      (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gchar *value);
    gboolean            dbusmenu_menuitem_property_set_bool (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gboolean value);
    gboolean            dbusmenu_menuitem_property_set_byte_array
                                                            (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const guchar *value,
                                                             gsize nelements);
    gboolean            dbusmenu_menuitem_property_set_int  (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gint value);
    gboolean            dbusmenu_menuitem_property_set_variant
                                                            (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             GVariant *value);
    const gchar *       dbusmenu_menuitem_property_get      (const DbusmenuMenuitem *mi,
                                                             const gchar *property);
    gboolean            dbusmenu_menuitem_property_get_bool (const DbusmenuMenuitem *mi,
                                                             const gchar *property);
    const guchar *      dbusmenu_menuitem_property_get_byte_array
                                                            (const DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             gsize *nelements);
    gint                dbusmenu_menuitem_property_get_int  (const DbusmenuMenuitem *mi,
                                                             const gchar *property);
    GVariant *          dbusmenu_menuitem_property_get_variant
                                                            (const DbusmenuMenuitem *mi,
                                                             const gchar *property);
    gboolean            dbusmenu_menuitem_property_exist    (const DbusmenuMenuitem *mi,
                                                             const gchar *property);
    GList *             dbusmenu_menuitem_properties_list   (DbusmenuMenuitem *mi);
    GHashTable *        dbusmenu_menuitem_properties_copy   (DbusmenuMenuitem *mi);
    void                dbusmenu_menuitem_property_remove   (DbusmenuMenuitem *mi,
                                                             const gchar *property);
    void                dbusmenu_menuitem_set_root          (DbusmenuMenuitem *mi,
                                                             gboolean root);
    gboolean            dbusmenu_menuitem_get_root          (DbusmenuMenuitem *mi);
    void                dbusmenu_menuitem_foreach           (DbusmenuMenuitem *mi,
                                                             void (*func) (DbusmenuMenuitem * mi, gpointer data),
                                                             gpointer data);
    void                dbusmenu_menuitem_handle_event      (DbusmenuMenuitem *mi,
                                                             const gchar *name,
                                                             GVariant *variant,
                                                             guint timestamp);
    void                dbusmenu_menuitem_send_about_to_show
                                                            (DbusmenuMenuitem *mi,
                                                             void (*cb) (DbusmenuMenuitem * mi, gpointer user_data),
                                                             gpointer cb_data);
    void                dbusmenu_menuitem_show_to_user      (DbusmenuMenuitem *mi,
                                                             guint timestamp);
    DbusmenuMenuitem *  dbusmenu_menuitem_get_parent        (DbusmenuMenuitem *mi);
    gboolean            dbusmenu_menuitem_set_parent        (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);
    gboolean            dbusmenu_menuitem_unparent          (DbusmenuMenuitem *mi);

## Description

A DbusmenuMenuitem is the lowest level of represenation of a single item in a menu. It gets created on the server side and copied over to the client side where it gets rendered. As the server starts to change it, and grow it, and do all kinds of fun stuff that information is transfered over DBus and the client updates it's understanding of the object model.

Most people using either the client or the server should be able to deal mostly with DbusmenuMenuitem objects. These are simple, but then they can be attached to more complex objects and handled appropriately.

## Details

### DBUSMENU_MENUITEM_SIGNAL_PROPERTY_CHANGED

    #define DBUSMENU_MENUITEM_SIGNAL_PROPERTY_CHANGED    "property-changed"

String to attach to signal "property-changed"

DBUSMENU_MENUITEM_SIGNAL_PROPERTY_CHANGED

### DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED

    #define DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED      "item-activated"

String to attach to signal "item-activated"

DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED

### DBUSMENU_MENUITEM_SIGNAL_CHILD_ADDED

    #define DBUSMENU_MENUITEM_SIGNAL_CHILD_ADDED         "child-added"

String to attach to signal "child-added"

DBUSMENU_MENUITEM_SIGNAL_CHILD_ADDED

### DBUSMENU_MENUITEM_SIGNAL_CHILD_REMOVED

    #define DBUSMENU_MENUITEM_SIGNAL_CHILD_REMOVED       "child-removed"

String to attach to signal "child-removed"

DBUSMENU_MENUITEM_SIGNAL_CHILD_REMOVED

### DBUSMENU_MENUITEM_SIGNAL_CHILD_MOVED

    #define DBUSMENU_MENUITEM_SIGNAL_CHILD_MOVED         "child-moved"

String to attach to signal "child-moved"

DBUSMENU_MENUITEM_SIGNAL_CHILD_MOVED

### DBUSMENU_MENUITEM_SIGNAL_EVENT

    #define DBUSMENU_MENUITEM_SIGNAL_EVENT               "event"

String to attach to signal "event"

DBUSMENU_MENUITEM_SIGNAL_EVENT

### DBUSMENU_MENUITEM_SIGNAL_REALIZED

    #define DBUSMENU_MENUITEM_SIGNAL_REALIZED            "realized"

String to attach to signal "realized"

DBUSMENU_MENUITEM_SIGNAL_REALIZED

### DBUSMENU_MENUITEM_SIGNAL_REALIZED_ID

    #define DBUSMENU_MENUITEM_SIGNAL_REALIZED_ID         (g_signal_lookup(DBUSMENU_MENUITEM_SIGNAL_REALIZED, DBUSMENU_TYPE_MENUITEM))

ID to attach to signal "realized"

DBUSMENU_MENUITEM_SIGNAL_REALIZED_ID

### DBUSMENU_MENUITEM_SIGNAL_ABOUT_TO_SHOW

    #define DBUSMENU_MENUITEM_SIGNAL_ABOUT_TO_SHOW       "about-to-show"

String to attach to signal "about-to-show"

DBUSMENU_MENUITEM_SIGNAL_ABOUT_TO_SHOW

### DBUSMENU_MENUITEM_SIGNAL_SHOW_TO_USER

    #define DBUSMENU_MENUITEM_SIGNAL_SHOW_TO_USER        "show-to-user"

String to attach to signal "show-to-user"

DBUSMENU_MENUITEM_SIGNAL_SHOW_TO_USER

### DBUSMENU_MENUITEM_PROP_TYPE

    #define DBUSMENU_MENUITEM_PROP_TYPE                  "type"

DbusmenuMenuitem property used to represent what type of menuitem this object represents. Type: G_VARIANT_TYPE_STRING.

DBUSMENU_MENUITEM_PROP_TYPE

### DBUSMENU_MENUITEM_PROP_VISIBLE

    #define DBUSMENU_MENUITEM_PROP_VISIBLE               "visible"

DbusmenuMenuitem property used to represent whether the menuitem should be shown or not. Type: G_VARIANT_TYPE_BOOLEAN.

DBUSMENU_MENUITEM_PROP_VISIBLE

### DBUSMENU_MENUITEM_PROP_ENABLED

    #define DBUSMENU_MENUITEM_PROP_ENABLED               "enabled"

DbusmenuMenuitem property used to represent whether the menuitem is clickable or not. Type: G_VARIANT_TYPE_BOOLEAN.

DBUSMENU_MENUITEM_PROP_ENABLED

### DBUSMENU_MENUITEM_PROP_LABEL

    #define DBUSMENU_MENUITEM_PROP_LABEL                 "label"

DbusmenuMenuitem property used for the text on the menu item. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_LABEL

### DBUSMENU_MENUITEM_PROP_ICON_NAME

    #define DBUSMENU_MENUITEM_PROP_ICON_NAME             "icon-name"

DbusmenuMenuitem property that is the name of the icon under the Freedesktop.org icon naming spec. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_ICON_NAME

### DBUSMENU_MENUITEM_PROP_ICON_DATA

    #define DBUSMENU_MENUITEM_PROP_ICON_DATA             "icon-data"

DbusmenuMenuitem property that is the raw data of a custom icon used in the application. Type: G_VARIANT_TYPE_VARIANT

It is recommended that this is not set directly but instead the libdbusmenu-gtk library is used with the function `dbusmenu_menuitem_property_set_image()`

DBUSMENU_MENUITEM_PROP_ICON_DATA

### DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE

    #define DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE           "toggle-type"

DbusmenuMenuitem property that says what type of toggle entry should be shown in the menu. Should be either DBUSMENU_MENUITEM_TOGGLE_CHECK or DBUSMENU_MENUITEM_TOGGLE_RADIO. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE

### DBUSMENU_MENUITEM_PROP_TOGGLE_STATE

    #define DBUSMENU_MENUITEM_PROP_TOGGLE_STATE          "toggle-state"

DbusmenuMenuitem property that says what state a toggle entry should be shown as the menu. Should be either DBUSMENU_MENUITEM_TOGGLE_STATE_UNCHECKED DBUSMENU_MENUITEM_TOGGLE_STATE_CHECKED or DBUSMENU_MENUITEM_TOGGLE_STATUE_UNKNOWN. Type: G_VARIANT_TYPE_INT32

DBUSMENU_MENUITEM_PROP_TOGGLE_STATE

### DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY

    #define DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY         "children-display"

DbusmenuMenuitem property that tells how the children of this menuitem should be displayed. Most likely this will be unset or of the value DBUSMENU_MENUITEM_CHILD_DISPLAY_SUBMENU. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY

### DBUSMENU_MENUITEM_PROP_SHORTCUT

    #define DBUSMENU_MENUITEM_PROP_SHORTCUT              "shortcut"

DbusmenuMenuitem property that is the entries that represent a shortcut to activate the menuitem. It is an array of arrays of strings. Type: G_VARIANT_TYPE_ARRAY

It is recommended that this is not set directly but instead the libdbusmenu-gtk library is used with the function `dbusmenu_menuitem_property_set_shortcut()`

DBUSMENU_MENUITEM_PROP_SHORTCUT

### DBUSMENU_MENUITEM_PROP_DISPOSITION

    #define DBUSMENU_MENUITEM_PROP_DISPOSITION           "disposition"

DbusmenuMenuitem property to tell what type of information that the menu item is displaying to the user. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_DISPOSITION

### DBUSMENU_MENUITEM_PROP_ACCESSIBLE_DESC

    #define DBUSMENU_MENUITEM_PROP_ACCESSIBLE_DESC       "accessible-desc"

DbusmenuMenuitem property used to provide a textual description of any information that the icon may convey. The contents of this property are passed through to assistive technologies such as the Orca screen reader. The contents of this property will not be visible in the menu item. If this property is set, Orca will use this property instead of the label property. Type: G_VARIANT_TYPE_STRING

DBUSMENU_MENUITEM_PROP_ACCESSIBLE_DESC

### DBUSMENU_MENUITEM_TOGGLE_CHECK

    #define DBUSMENU_MENUITEM_TOGGLE_CHECK               "checkmark"

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE to be a standard check mark item.

DBUSMENU_MENUITEM_TOGGLE_CHECK

### DBUSMENU_MENUITEM_TOGGLE_RADIO

    #define DBUSMENU_MENUITEM_TOGGLE_RADIO               "radio"

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE to be a standard radio item.

DBUSMENU_MENUITEM_TOGGLE_RADIO

### DBUSMENU_MENUITEM_TOGGLE_STATE_UNCHECKED

    #define DBUSMENU_MENUITEM_TOGGLE_STATE_UNCHECKED     0

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_STATE so that the menu's toggle item is empty.

DBUSMENU_MENUITEM_TOGGLE_STATE_UNCHECKED

### DBUSMENU_MENUITEM_TOGGLE_STATE_CHECKED

    #define DBUSMENU_MENUITEM_TOGGLE_STATE_CHECKED       1

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_STATE so that the menu's toggle item is filled.

DBUSMENU_MENUITEM_TOGGLE_STATE_CHECKED

### DBUSMENU_MENUITEM_TOGGLE_STATE_UNKNOWN

    #define DBUSMENU_MENUITEM_TOGGLE_STATE_UNKNOWN       -1

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_STATE so that the menu's toggle item is undecided.

DBUSMENU_MENUITEM_TOGGLE_STATE_UNKNOWN

### DBUSMENU_MENUITEM_ICON_NAME_BLANK

    #define DBUSMENU_MENUITEM_ICON_NAME_BLANK            "blank-icon"

Used to set DBUSMENU_MENUITEM_PROP_TOGGLE_STATE so that the menu's toggle item is undecided.

DBUSMENU_MENUITEM_ICON_NAME_BLANK

### DBUSMENU_MENUITEM_CHILD_DISPLAY_SUBMENU

    #define DBUSMENU_MENUITEM_CHILD_DISPLAY_SUBMENU      "submenu"

Used in DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY to have the subitems displayed as a submenu.

DBUSMENU_MENUITEM_CHILD_DISPLAY_SUBMENU

### DBUSMENU_MENUITEM_SHORTCUT_ALT

    #define DBUSMENU_MENUITEM_SHORTCUT_ALT               "Alt"

Used in DBUSMENU_MENUITEM_PROP_SHORTCUT to represent the alternate key.

DBUSMENU_MENUITEM_SHORTCUT_ALT

### DBUSMENU_MENUITEM_SHORTCUT_CONTROL

    #define DBUSMENU_MENUITEM_SHORTCUT_CONTROL           "Control"

Used in DBUSMENU_MENUITEM_PROP_SHORTCUT to represent the control key.

DBUSMENU_MENUITEM_SHORTCUT_CONTROL

### DBUSMENU_MENUITEM_SHORTCUT_SHIFT

    #define DBUSMENU_MENUITEM_SHORTCUT_SHIFT             "Shift"

Used in DBUSMENU_MENUITEM_PROP_SHORTCUT to represent the shift key.

DBUSMENU_MENUITEM_SHORTCUT_SHIFT

### DBUSMENU_MENUITEM_SHORTCUT_SUPER

    #define DBUSMENU_MENUITEM_SHORTCUT_SUPER             "Super"

Used in DBUSMENU_MENUITEM_PROP_SHORTCUT to represent the super key.

DBUSMENU_MENUITEM_SHORTCUT_SUPER

### DBUSMENU_MENUITEM_DISPOSITION_NORMAL

    #define DBUSMENU_MENUITEM_DISPOSITION_NORMAL         "normal"

Used in DBUSMENU_MENUITEM_PROP_DISPOSITION to have a menu item displayed in the normal manner. Default value.

DBUSMENU_MENUITEM_DISPOSITION_NORMAL

### DBUSMENU_MENUITEM_DISPOSITION_INFORMATIVE

    #define DBUSMENU_MENUITEM_DISPOSITION_INFORMATIVE    "informative"

Used in DBUSMENU_MENUITEM_PROP_DISPOSITION to have a menu item displayed in a way that conveys it's giving additional information to the user.

DBUSMENU_MENUITEM_DISPOSITION_INFORMATIVE

### DBUSMENU_MENUITEM_DISPOSITION_WARNING

    #define DBUSMENU_MENUITEM_DISPOSITION_WARNING        "warning"

Used in DBUSMENU_MENUITEM_PROP_DISPOSITION to have a menu item displayed in a way that conveys it's giving a warning to the user.

DBUSMENU_MENUITEM_DISPOSITION_WARNING

### DBUSMENU_MENUITEM_DISPOSITION_ALERT

    #define DBUSMENU_MENUITEM_DISPOSITION_ALERT          "alert"

Used in DBUSMENU_MENUITEM_PROP_DISPOSITION to have a menu item displayed in a way that conveys it's giving an alert to the user.

DBUSMENU_MENUITEM_DISPOSITION_ALERT

### DBUSMENU_MENUITEM_EVENT_ACTIVATED

    #define DBUSMENU_MENUITEM_EVENT_ACTIVATED            "clicked"

String for the event identifier when a menu item is clicked on by the user.

DBUSMENU_MENUITEM_EVENT_ACTIVATED

### DBUSMENU_MENUITEM_EVENT_CLOSED

    #define DBUSMENU_MENUITEM_EVENT_CLOSED               "closed"

String for the event identifier when a menu is closed and displayed to the user. Only valid for items that contain submenus.

DBUSMENU_MENUITEM_EVENT_CLOSED

### DBUSMENU_MENUITEM_EVENT_OPENED

    #define DBUSMENU_MENUITEM_EVENT_OPENED               "opened"

String for the event identifier when a menu is opened and displayed to the user. Only valid for items that contain submenus.

DBUSMENU_MENUITEM_EVENT_OPENED

### struct DbusmenuMenuitem

    struct DbusmenuMenuitem {
    	GObject parent;

    	/*< Private >*/
    	DbusmenuMenuitemPrivate * priv;
    };

This is the GObject based object that represents a menu item. It gets created the same on both the client and the server side and libdbusmenu-glib does the work of making this object model appear on both sides of DBus. Simple really, though through updates and people coming on and off the bus it can lead to lots of fun complex scenarios.

GObject parent;

  Parent object

DbusmenuMenuitemPrivate *priv;

  Private data

DbusmenuMenuitem

### dbusmenu_menuitem_about_to_show_cb ()

    void                (*dbusmenu_menuitem_about_to_show_cb)
                                                            (DbusmenuMenuitem *mi,
                                                             gpointer user_data);

Callback prototype for a callback that is called when the menu should be shown.

mi :

  Menu item that should be shown

user_data :

  Extra user data sent with the function. [closure]

dbusmenu_menuitem_about_to_show_cb

### dbusmenu_menuitem_buildvariant_slot_t ()

    GVariant *          (*dbusmenu_menuitem_buildvariant_slot_t)
                                                            (DbusmenuMenuitem *mi,
                                                             gchar **properties);

This is the function that is called to represent this menu item as a variant. Should call it's own children.

mi :

  Menu item that should be built from. [in]

properties :

  A list of properties that should be the only ones in the resulting variant structure. [allow-none]

Returns :

  A variant representing this item and it's children. [transfer full]

dbusmenu_menuitem_buildvariant_slot_t

### struct DbusmenuMenuitemClass

    struct DbusmenuMenuitemClass {
    	GObjectClass parent_class;

    	/* Signals */
    	void (*property_changed) (gchar * property, GVariant * value);
    	void (*item_activated) (guint timestamp);
    	void (*child_added) (DbusmenuMenuitem * child, guint position);
    	void (*child_removed) (DbusmenuMenuitem * child);
    	void (*child_moved) (DbusmenuMenuitem * child, guint newpos, guint oldpos);
    	void (*realized) (void);

    	/* Virtual functions */
    	dbusmenu_menuitem_buildvariant_slot_t buildvariant;
    	void (*handle_event) (DbusmenuMenuitem * mi, const gchar * name, GVariant * variant, guint timestamp);
    	void (*send_about_to_show) (DbusmenuMenuitem * mi, void (*cb) (DbusmenuMenuitem * mi, gpointer user_data), gpointer cb_data);

    	void (*show_to_user) (DbusmenuMenuitem * mi, guint timestamp, gpointer cb_data);
    	gboolean (*about_to_show) (void);

    	void (*event) (const gchar * name, GVariant * value, guint timestamp);

    	/*< Private >*/
    	void (*reserved1) (void);
    	void (*reserved2) (void);
    	void (*reserved3) (void);
    	void (*reserved4) (void);
    	void (*reserved5) (void);
    };

Functions and signals that every menuitem should know something about.

GObjectClass parent_class;

  Functions and signals from our parent

property_changed ()

  Slot for "property-changed".

item_activated ()

  Slot for "item-activated".

child_added ()

  Slot for "child-added".

child_removed ()

  Slot for "child-removed".

child_moved ()

  Slot for "child-moved".

realized ()

  Slot for "realized".

dbusmenu_menuitem_buildvariant_slot_t buildvariant;

  Virtual function that appends the strings required to represent this menu item in the menu variant.

handle_event ()

  This function is to override how events are handled by subclasses. Look at dbusmenu_menuitem_handle_event for lots of good information.

show_to_user ()

  Slot for "show-to-user".

about_to_show ()

  Slot for "about-to-show".

event ()

  Slot for "event".

reserved1 ()

  Reserved for future use.

reserved2 ()

  Reserved for future use.

reserved3 ()

  Reserved for future use.

reserved4 ()

  Reserved for future use.

reserved5 ()

  Reserved for future use.

DbusmenuMenuitemClass

### dbusmenu_menuitem_new ()

    DbusmenuMenuitem *  dbusmenu_menuitem_new               (void);

Create a new DbusmenuMenuitem with all default values.

Returns :

  A newly allocated DbusmenuMenuitem.

dbusmenu_menuitem_new

### dbusmenu_menuitem_new_with_id ()

    DbusmenuMenuitem *  dbusmenu_menuitem_new_with_id       (gint id);

This creates a blank DbusmenuMenuitem with a specific ID.

id :

  ID to use for this menuitem

Returns :

  A newly allocated DbusmenuMenuitem.

dbusmenu_menuitem_new_with_id

### dbusmenu_menuitem_get_id ()

    gint                dbusmenu_menuitem_get_id            (DbusmenuMenuitem *mi);

Gets the unique ID for mi.

mi :

  The DbusmenuMenuitem to query.

Returns :

  The ID of the mi.

dbusmenu_menuitem_get_id

### dbusmenu_menuitem_get_children ()

    GList *             dbusmenu_menuitem_get_children      (DbusmenuMenuitem *mi);

Returns simply the list of children that this menu item has. The list is valid until another child related function is called, where it might be changed.

mi :

  The DbusmenuMenuitem to query.

Returns :

  A GList of pointers to DbusmenuMenuitem objects. [transfer none][element-type Dbusmenu.Menuitem]

dbusmenu_menuitem_get_children

### dbusmenu_menuitem_take_children ()

    GList *             dbusmenu_menuitem_take_children     (DbusmenuMenuitem *mi);

While the name sounds devious that's exactly what this function does. It takes the list of children from the mi and clears the internal list. The calling function is now in charge of the ref's on the children it has taken. A lot of responsibility involved in taking children.

mi :

  The DbusmenMenuitem to take the children from.

Returns :

  A GList of pointers to DbusmenuMenuitem objects. [transfer full][element-type Dbusmenu.Menuitem]

dbusmenu_menuitem_take_children

### dbusmenu_menuitem_get_position ()

    guint               dbusmenu_menuitem_get_position      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);

This function returns the position of the menu item mi in the children of parent. It will return zero if the menu item can't be found.

mi :

  The DbusmenuMenuitem to find the position of

parent :

  The DbusmenuMenuitem who's children contain mi

Returns :

  The position of mi in the children of parent.

dbusmenu_menuitem_get_position

### dbusmenu_menuitem_get_position_realized ()

    guint               dbusmenu_menuitem_get_position_realized
                                                            (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);

This function is very similar to dbusmenu_menuitem_get_position except that it only counts in the children that have been realized.

mi :

  The DbusmenuMenuitem to find the position of

parent :

  The DbusmenuMenuitem who's children contain mi

Returns :

  The position of mi in the realized children of parent.

dbusmenu_menuitem_get_position_realized

### dbusmenu_menuitem_child_append ()

    gboolean            dbusmenu_menuitem_child_append      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);

This function adds child to the list of children on mi at the end of that list.

mi :

  The DbusmenuMenuitem which will become a new parent

child :

  The DbusmenMenuitem that will be a child

Returns :

  Whether the child has been added successfully.

dbusmenu_menuitem_child_append

### dbusmenu_menuitem_child_prepend ()

    gboolean            dbusmenu_menuitem_child_prepend     (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);

This function adds child to the list of children on mi at the beginning of that list.

mi :

  The DbusmenuMenuitem which will become a new parent

child :

  The DbusmenMenuitem that will be a child

Returns :

  Whether the child has been added successfully.

dbusmenu_menuitem_child_prepend

### dbusmenu_menuitem_child_delete ()

    gboolean            dbusmenu_menuitem_child_delete      (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child);

This function removes child from the children list of mi. It does not call g_object_unref on child.

mi :

  The DbusmenuMenuitem which has child as a child

child :

  The child DbusmenuMenuitem that you want to no longer be a child of mi.

Returns :

  If we were able to delete child.

dbusmenu_menuitem_child_delete

### dbusmenu_menuitem_child_add_position ()

    gboolean            dbusmenu_menuitem_child_add_position
                                                            (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child,
                                                             guint position);

Puts child in the list of children for mi at the location specified in position. If there is not enough entires available then child will be placed at the end of the list.

mi :

  The DbusmenuMenuitem that we're adding the child child to.

child :

  The DbusmenuMenuitem to make a child of mi.

position :

  Where in mi object's list of chidren child should be placed.

Returns :

  Whether child was added successfully.

dbusmenu_menuitem_child_add_position

### dbusmenu_menuitem_child_reorder ()

    gboolean            dbusmenu_menuitem_child_reorder     (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *child,
                                                             guint position);

This function moves a child on the list of children. It is for a child that is already in the list, but simply needs a new location.

mi :

  The DbusmenuMenuitem that has children needing realignment

child :

  The DbusmenuMenuitem that is a child needing to be moved

position :

  The position in the list to place it in

Returns :

  Whether the move was successful.

dbusmenu_menuitem_child_reorder

### dbusmenu_menuitem_child_find ()

    DbusmenuMenuitem *  dbusmenu_menuitem_child_find        (DbusmenuMenuitem *mi,
                                                             gint id);

Search the children of mi to find one with the ID of id. If it doesn't exist then we return NULL.

mi :

  The DbusmenuMenuitem who's children to look on

id :

  The ID of the child that we're looking for.

Returns :

  The menu item with the ID id or NULL if it can't be found. [transfer none]

dbusmenu_menuitem_child_find

### dbusmenu_menuitem_find_id ()

    DbusmenuMenuitem *  dbusmenu_menuitem_find_id           (DbusmenuMenuitem *mi,
                                                             gint id);

This function searchs the whole tree of children that are attached to mi. This could be quite a few nodes, all the way down the tree. It is a depth first search.

mi :

  DbusmenuMenuitem at the top of the tree to search

id :

  ID of the DbusmenuMenuitem to search for

Returns :

  The DbusmenuMenuitem with the ID of id or NULL if there isn't such a menu item in the tree represented by mi. [transfer none]

dbusmenu_menuitem_find_id

### dbusmenu_menuitem_property_set ()

    gboolean            dbusmenu_menuitem_property_set      (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gchar *value);

Takes the pair of property and value and places them as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal "prop-changed" will be emitted by this function.

mi :

  The DbusmenuMenuitem to set the property on.

property :

  Name of the property to set.

value :

  The value of the property.

Returns :

  A boolean representing if the property value was set.

dbusmenu_menuitem_property_set

### dbusmenu_menuitem_property_set_bool ()

    gboolean            dbusmenu_menuitem_property_set_bool (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gboolean value);

Takes a boolean value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal "prop-changed" will be emitted by this function.

mi :

  The DbusmenuMenuitem to set the property on.

property :

  Name of the property to set.

value :

  The value of the property.

Returns :

  A boolean representing if the property value was set.

dbusmenu_menuitem_property_set_bool

### dbusmenu_menuitem_property_set_byte_array ()

    gboolean            dbusmenu_menuitem_property_set_byte_array
                                                            (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const guchar *value,
                                                             gsize nelements);

Takes a byte array value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal "prop-changed" will be emitted by this function.

mi :

  The DbusmenuMenuitem to set the property on.

property :

  Name of the property to set.

value :

  The byte array.

nelements :

  The number of elements in the byte array.

Returns :

  A boolean representing if the property value was set.

dbusmenu_menuitem_property_set_byte_array

### dbusmenu_menuitem_property_set_int ()

    gboolean            dbusmenu_menuitem_property_set_int  (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             const gint value);

Takes a boolean value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal "prop-changed" will be emitted by this function.

mi :

  The DbusmenuMenuitem to set the property on.

property :

  Name of the property to set.

value :

  The value of the property.

Returns :

  A boolean representing if the property value was set.

dbusmenu_menuitem_property_set_int

### dbusmenu_menuitem_property_set_variant ()

    gboolean            dbusmenu_menuitem_property_set_variant
                                                            (DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             GVariant *value);

Takes the pair of property and value and places them as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal "prop-changed" will be emitted by this function.

mi :

  The DbusmenuMenuitem to set the property on.

property :

  Name of the property to set.

value :

  The value of the property.

Returns :

  A boolean representing if the property value was set.

dbusmenu_menuitem_property_set_variant

### dbusmenu_menuitem_property_get ()

    const gchar *       dbusmenu_menuitem_property_get      (const DbusmenuMenuitem *mi,
                                                             const gchar *property);

Look up a property on mi and return the value of it if it exits. NULL will be returned if the property doesn't exist.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to grab.

Returns :

  A string with the value of the property that shouldn't be free'd. Or NULL if the property is not set or is not a string. [transfer none]

dbusmenu_menuitem_property_get

### dbusmenu_menuitem_property_get_bool ()

    gboolean            dbusmenu_menuitem_property_get_bool (const DbusmenuMenuitem *mi,
                                                             const gchar *property);

Look up a property on mi and return the value of it if it exits. Returns FALSE if the property doesn't exist.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to grab.

Returns :

  The value of the property or FALSE.

dbusmenu_menuitem_property_get_bool

### dbusmenu_menuitem_property_get_byte_array ()

    const guchar *      dbusmenu_menuitem_property_get_byte_array
                                                            (const DbusmenuMenuitem *mi,
                                                             const gchar *property,
                                                             gsize *nelements);

Look up a property on mi and return the value of it if it exits. NULL will be returned if the property doesn't exist.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to grab.

nelements :

  A pointer to the location to store the number of items (out)

Returns :

  A byte array with the value of the property that shouldn't be free'd. Or NULL if the property is not set or is not a byte array. [array length=nelements][element-type guint8][transfer none]

dbusmenu_menuitem_property_get_byte_array

### dbusmenu_menuitem_property_get_int ()

    gint                dbusmenu_menuitem_property_get_int  (const DbusmenuMenuitem *mi,
                                                             const gchar *property);

Look up a property on mi and return the value of it if it exits. Returns zero if the property doesn't exist.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to grab.

Returns :

  The value of the property or zero.

dbusmenu_menuitem_property_get_int

### dbusmenu_menuitem_property_get_variant ()

    GVariant *          dbusmenu_menuitem_property_get_variant
                                                            (const DbusmenuMenuitem *mi,
                                                             const gchar *property);

Look up a property on mi and return the value of it if it exits. NULL will be returned if the property doesn't exist.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to grab.

Returns :

  A GVariant for the property. [transfer none]

dbusmenu_menuitem_property_get_variant

### dbusmenu_menuitem_property_exist ()

    gboolean            dbusmenu_menuitem_property_exist    (const DbusmenuMenuitem *mi,
                                                             const gchar *property);

Checkes to see if a particular property exists on mi and returns TRUE if so.

mi :

  The DbusmenuMenuitem to look for the property on.

property :

  The property to look for.

Returns :

  A boolean checking to see if the property is available

dbusmenu_menuitem_property_exist

### dbusmenu_menuitem_properties_list ()

    GList *             dbusmenu_menuitem_properties_list   (DbusmenuMenuitem *mi);

This functiong gets a list of the names of all the properties that are set on this menu item. This data on the list is owned by the menuitem but the list is not and should be freed using `g_list_free()` when the calling function is done with it.

mi :

  DbusmenuMenuitem to list the properties on

Returns :

  A list of strings or NULL if there are none. [transfer container][element-type utf8]

dbusmenu_menuitem_properties_list

### dbusmenu_menuitem_properties_copy ()

    GHashTable *        dbusmenu_menuitem_properties_copy   (DbusmenuMenuitem *mi);

This function takes the properties of a DbusmenuMenuitem and puts them into a GHashTable that is referenced by the key of a string and has the value of a string. The hash table may not have any entries if there aren't any or there is an error in processing. It is the caller's responsibility to destroy the created GHashTable.

mi :

  DbusmenuMenuitem that we're interested in the properties of

Returns :

  A brand new GHashTable that contains all of theroperties that are on this DbusmenuMenuitem mi. [transfer full]

dbusmenu_menuitem_properties_copy

### dbusmenu_menuitem_property_remove ()

    void                dbusmenu_menuitem_property_remove   (DbusmenuMenuitem *mi,
                                                             const gchar *property);

Removes a property from the menuitem.

mi :

  The DbusmenuMenuitem to remove the property on.

property :

  The property to look for.

dbusmenu_menuitem_property_remove

### dbusmenu_menuitem_set_root ()

    void                dbusmenu_menuitem_set_root          (DbusmenuMenuitem *mi,
                                                             gboolean root);

This function sets the internal value of whether this is a root node or not.

mi :

  DbusmenuMenuitem to set whether it's root

root :

  Whether mi is a root node or not

dbusmenu_menuitem_set_root

### dbusmenu_menuitem_get_root ()

    gboolean            dbusmenu_menuitem_get_root          (DbusmenuMenuitem *mi);

This function returns the internal value of whether this is a root node or not.

mi :

  DbusmenuMenuitem to see whether it's root

Returns :

  TRUE if this is a root node

dbusmenu_menuitem_get_root

### dbusmenu_menuitem_foreach ()

    void                dbusmenu_menuitem_foreach           (DbusmenuMenuitem *mi,
                                                             void (*func) (DbusmenuMenuitem * mi, gpointer data),
                                                             gpointer data);

This calls the function func on this menu item and all of the children of this item. And their children. And their children. And... you get the point. It will get called on the whole tree.

mi :

  The DbusmenItem to start from

func :

  Function to call on every node in the tree

data :

  User data to pass to the function. [closure]

dbusmenu_menuitem_foreach

### dbusmenu_menuitem_handle_event ()

    void                dbusmenu_menuitem_handle_event      (DbusmenuMenuitem *mi,
                                                             const gchar *name,
                                                             GVariant *variant,
                                                             guint timestamp);

This function is called to create an event. It is likely to be overrided by subclasses. The default menu item will respond to the activate signal and do:

Emits the "item-activate" signal on this menu item. Called by server objects when they get the appropriate DBus signals from the client.

If you subclass this function you should really think about calling the parent function unless you have a good reason not to.

mi :

  The DbusmenuMenuitem to send the signal on.

name :

  The name of the signal

variant :

  A value that could be set for the event

timestamp :

  The timestamp of when the event happened

dbusmenu_menuitem_handle_event

### dbusmenu_menuitem_send_about_to_show ()

    void                dbusmenu_menuitem_send_about_to_show
                                                            (DbusmenuMenuitem *mi,
                                                             void (*cb) (DbusmenuMenuitem * mi, gpointer user_data),
                                                             gpointer cb_data);

This function is used to send the even that the submenu of this item is about to be shown. Callers to this event should delay showing the menu until their callback is called if possible.

mi :

  The DbusmenuMenuitem to send the signal on.

cb :

  Callback to call when the call has returned.

cb_data :

  Data to pass to the callback. [closure]

dbusmenu_menuitem_send_about_to_show

### dbusmenu_menuitem_show_to_user ()

    void                dbusmenu_menuitem_show_to_user      (DbusmenuMenuitem *mi,
                                                             guint timestamp);

Signals that this menu item should be shown to the user. If this is server side the server will then take it and send it over the bus.

mi :

  DbusmenuMenuitem to show

timestamp :

  The time that the user requested it to be shown

dbusmenu_menuitem_show_to_user

### dbusmenu_menuitem_get_parent ()

    DbusmenuMenuitem *  dbusmenu_menuitem_get_parent        (DbusmenuMenuitem *mi);

This function looks up the parent of mi

mi :

  The DbusmenuMenuitem for which to inspect the parent

Returns :

  The parent of this menu item. [transfer none]

dbusmenu_menuitem_get_parent

### dbusmenu_menuitem_set_parent ()

    gboolean            dbusmenu_menuitem_set_parent        (DbusmenuMenuitem *mi,
                                                             DbusmenuMenuitem *parent);

Sets the parent of mi to parent. If mi already has a parent, then this call will fail. The parent will be set automatically when using the usual methods to add a child menuitem, so this function should not normally be called directly

mi :

  The DbusmenuMenuitem for which to set the parent

parent :

  The new parent DbusmenuMenuitem

Returns :

  Whether the parent was set successfully

dbusmenu_menuitem_set_parent

### dbusmenu_menuitem_unparent ()

    gboolean            dbusmenu_menuitem_unparent          (DbusmenuMenuitem *mi);

Unparents the menu item mi. If mi doesn't have a parent, then this call will fail. The menuitem will be unparented automatically when using the usual methods to delete a child menuitem, so this function should not normally be called directly

mi :

  The DbusmenuMenuitem to unparent

Returns :

  Whether the menu item was unparented successfully

dbusmenu_menuitem_unparent