#if defined(PURE_OPENGL_ES_2)
/* these are the shaders for the IPhone (Compiled but not used yet) */
extern const char* default_vs;
extern const char* default_fs;
#elif defined(OPENGL_ES_2)
/* these are the shaders that uses ES2 */
extern const char* default_vs;
extern const char* default_fs;
#else
/* these are the original default shaders */
extern const char* default_vs;
extern const char* default_fs;
#endif
#ifndef _PYMOL_PURE_OPENGL_ES
/* Volume shaders (not used for IPhone yet */
extern const char* volume_vs;
extern const char* volume_fs;
extern const char* sphere_vs;
extern const char* sphere_fs;
extern const char* spheredirect_vs;
extern const char* cylinder_vs;
extern const char* cylinder_fs;
extern const char* cylinder_no_ff_fs;
extern const char* sphere_arb_vs;
extern const char* sphere_arb_fs;
#endif
