/**
 * Copyright (c) 2006-2015 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_TYPES_H
#define LOVE_TYPES_H

// STD
#include <bitset>

namespace love
{

enum Type
{
	INVALID_ID = 0,
	// Cross-module types.
	OBJECT_ID,
	DATA_ID,
	MODULE_ID,

	// Filesystem.
	FILESYSTEM_FILE_ID,
	FILESYSTEM_FILE_DATA_ID,

	// Font
	FONT_GLYPH_DATA_ID,
	FONT_RASTERIZER_ID,

	// Graphics
	GRAPHICS_DRAWABLE_ID,
	GRAPHICS_TEXTURE_ID,
	GRAPHICS_IMAGE_ID,
	GRAPHICS_QUAD_ID,
	GRAPHICS_FONT_ID,
	GRAPHICS_PARTICLE_SYSTEM_ID,
	GRAPHICS_SPRITE_BATCH_ID,
	GRAPHICS_CANVAS_ID,
	GRAPHICS_SHADER_ID,
	GRAPHICS_MESH_ID,

	// Image
	IMAGE_IMAGE_DATA_ID,
	IMAGE_COMPRESSED_DATA_ID,

	// Joystick
	JOYSTICK_JOYSTICK_ID,

	// Math
	MATH_RANDOM_GENERATOR_ID,
	MATH_BEZIER_CURVE_ID,

	// Audio
	AUDIO_SOURCE_ID,

	// Sound
	SOUND_SOUND_DATA_ID,
	SOUND_DECODER_ID,

	// Mouse
	MOUSE_CURSOR_ID,

	// Physics
	PHYSICS_WORLD_ID,
	PHYSICS_CONTACT_ID,
	PHYSICS_BODY_ID,
	PHYSICS_FIXTURE_ID,
	PHYSICS_SHAPE_ID,
	PHYSICS_CIRCLE_SHAPE_ID,
	PHYSICS_POLYGON_SHAPE_ID,
	PHYSICS_EDGE_SHAPE_ID,
	PHYSICS_CHAIN_SHAPE_ID,
	PHYSICS_JOINT_ID,
	PHYSICS_MOUSE_JOINT_ID,
	PHYSICS_DISTANCE_JOINT_ID,
	PHYSICS_PRISMATIC_JOINT_ID,
	PHYSICS_REVOLUTE_JOINT_ID,
	PHYSICS_PULLEY_JOINT_ID,
	PHYSICS_GEAR_JOINT_ID,
	PHYSICS_FRICTION_JOINT_ID,
	PHYSICS_WELD_JOINT_ID,
	PHYSICS_ROPE_JOINT_ID,
	PHYSICS_WHEEL_JOINT_ID,
	PHYSICS_MOTOR_JOINT_ID,

	// Thread
	THREAD_THREAD_ID,
	THREAD_CHANNEL_ID,

	// The modules themselves. Only add abstracted modules here.
	MODULE_FILESYSTEM_ID,
	MODULE_GRAPHICS_ID,
	MODULE_IMAGE_ID,
	MODULE_SOUND_ID,

	// Count the number of bits needed.
	TYPE_MAX_ENUM
};

typedef std::bitset<TYPE_MAX_ENUM> bits;

const bits INVALID_T = bits(1) << INVALID_ID;

const bits OBJECT_T = bits(1) << OBJECT_ID;
const bits DATA_T = (bits(1) << DATA_ID) | OBJECT_T;
const bits MODULE_T = (bits(1) << MODULE_ID) | OBJECT_T;

// Filesystem.
const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;

const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;
const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;

// Graphics.
const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
const bits GRAPHICS_TEXTURE_T = (bits(1) << GRAPHICS_TEXTURE_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_TEXTURE_T;
const bits GRAPHICS_QUAD_T = (bits(1) << GRAPHICS_QUAD_ID) | OBJECT_T;
const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_TEXTURE_T;
const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
const bits GRAPHICS_MESH_T = (bits(1) << GRAPHICS_MESH_ID) | GRAPHICS_DRAWABLE_T;

// Image.
const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
const bits IMAGE_COMPRESSED_DATA_T = (bits(1) << IMAGE_COMPRESSED_DATA_ID) | DATA_T;

// Joystick.
const bits JOYSTICK_JOYSTICK_T = (bits(1) << JOYSTICK_JOYSTICK_ID) | OBJECT_T;

// Math.
const bits MATH_RANDOM_GENERATOR_T = (bits(1) << MATH_RANDOM_GENERATOR_ID) | OBJECT_T;
const bits MATH_BEZIER_CURVE_T = (bits(1) << MATH_BEZIER_CURVE_ID) | OBJECT_T;

// Audio.
const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;

// Sound.
const bits SOUND_SOUND_DATA_T = (bits(1) << SOUND_SOUND_DATA_ID) | DATA_T;
const bits SOUND_DECODER_T = bits(1) << SOUND_DECODER_ID;

// Mouse.
const bits MOUSE_CURSOR_T = (bits(1) << MOUSE_CURSOR_ID) | OBJECT_T;

// Physics.
const bits PHYSICS_WORLD_T = (bits(1) << PHYSICS_WORLD_ID) | OBJECT_T;
const bits PHYSICS_CONTACT_T = (bits(1) << PHYSICS_CONTACT_ID) | OBJECT_T;
const bits PHYSICS_BODY_T = (bits(1) << PHYSICS_BODY_ID) | OBJECT_T;
const bits PHYSICS_FIXTURE_T = (bits(1) << PHYSICS_FIXTURE_ID) | OBJECT_T;
const bits PHYSICS_SHAPE_T = (bits(1) << PHYSICS_SHAPE_ID) | OBJECT_T;
const bits PHYSICS_CIRCLE_SHAPE_T = (bits(1) << PHYSICS_CIRCLE_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_POLYGON_SHAPE_T = (bits(1) << PHYSICS_POLYGON_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_EDGE_SHAPE_T = (bits(1) << PHYSICS_EDGE_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_CHAIN_SHAPE_T = (bits(1) << PHYSICS_CHAIN_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_JOINT_T = (bits(1) << PHYSICS_JOINT_ID) | OBJECT_T;
const bits PHYSICS_MOUSE_JOINT_T = (bits(1) << PHYSICS_MOUSE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_DISTANCE_JOINT_T = (bits(1) << PHYSICS_DISTANCE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_PRISMATIC_JOINT_T = (bits(1) << PHYSICS_PRISMATIC_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_REVOLUTE_JOINT_T = (bits(1) << PHYSICS_REVOLUTE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_PULLEY_JOINT_T = (bits(1) << PHYSICS_PULLEY_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_GEAR_JOINT_T = (bits(1) << PHYSICS_GEAR_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_FRICTION_JOINT_T = (bits(1) << PHYSICS_FRICTION_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_WELD_JOINT_T = (bits(1) << PHYSICS_WELD_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_ROPE_JOINT_T = (bits(1) << PHYSICS_ROPE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_WHEEL_JOINT_T = (bits(1) << PHYSICS_WHEEL_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_MOTOR_JOINT_T = (bits(1) << PHYSICS_MOTOR_JOINT_ID) | PHYSICS_JOINT_T;

// Thread.
const bits THREAD_THREAD_T = (bits(1) << THREAD_THREAD_ID) | OBJECT_T;
const bits THREAD_CHANNEL_T = (bits(1) << THREAD_CHANNEL_ID) | OBJECT_T;

// Modules.
const bits MODULE_FILESYSTEM_T = (bits(1) << MODULE_FILESYSTEM_ID) | MODULE_T;
const bits MODULE_GRAPHICS_T = (bits(1) << MODULE_GRAPHICS_ID) | MODULE_T;
const bits MODULE_IMAGE_T = (bits(1) << MODULE_IMAGE_ID) | MODULE_T;
const bits MODULE_SOUND_T = (bits(1) << MODULE_SOUND_ID) | MODULE_T;

bool getType(const char *in, Type &out);
bool getType(Type in, const char  *&out);

} // love

#endif // LOVE_TYPES_H
