OBJS=$(GEARSYSTEM_RPI_SRC)/main.o $(GEARSYSTEM_SRC)/Audio.o $(GEARSYSTEM_SRC)/GearsystemCore.o $(GEARSYSTEM_SRC)/audio/Blip_Buffer.o $(GEARSYSTEM_SRC)/audio/Multi_Buffer.o $(GEARSYSTEM_SRC)/audio/Effects_Buffer.o $(GEARSYSTEM_SRC)/audio/Sms_Apu.o $(GEARSYSTEM_SRC)/MemoryRule.o $(GEARSYSTEM_SRC)/Input.o $(GEARSYSTEM_SRC)/Processor.o $(GEARSYSTEM_SRC)/Video.o $(GEARSYSTEM_SRC)/Memory.o $(GEARSYSTEM_SRC)/Cartridge.o $(GEARSYSTEM_SRC)/CodemastersMemoryRule.o $(GEARSYSTEM_SRC)/GameGearIOPorts.o $(GEARSYSTEM_AUDIO_SRC)/Sound_Queue.o $(GEARSYSTEM_SRC)/opcodes.o $(GEARSYSTEM_SRC)/opcodes_cb.o $(GEARSYSTEM_SRC)/opcodes_ed.o $(GEARSYSTEM_SRC)/RomOnlyMemoryRule.o $(GEARSYSTEM_SRC)/SegaMemoryRule.o $(GEARSYSTEM_SRC)/SG1000MemoryRule.o $(GEARSYSTEM_SRC)/KoreanMemoryRule.o $(GEARSYSTEM_SRC)/MSXMemoryRule.o $(GEARSYSTEM_SRC)/SmsIOPorts.o $(GEARSYSTEM_SRC)/BootromMemoryRule.o $(GEARSYSTEM_SRC)/JanggunMemoryRule.o
BIN=gearsystem
