build/release-netbsd-alpha/renderergl1/tr_image_png.o: \
 code/renderercommon/tr_image_png.c code/renderercommon/tr_common.h \
 code/renderercommon/../qcommon/q_shared.h \
 code/renderercommon/../qcommon/q_platform.h \
 code/renderercommon/../qcommon/surfaceflags.h \
 code/renderercommon/../renderercommon/tr_public.h \
 code/renderercommon/../renderercommon/tr_types.h \
 code/renderercommon/qgl.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/SDL_opengl.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/SDL_config.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/SDL_platform.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/begin_code.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/close_code.h \
 /tmp/pkgbuild/games/ioquake3/work.alpha/.buildlink/include/SDL2/SDL_opengl_glext.h \
 code/renderercommon/../qcommon/puff.h \
 code/renderercommon/../qcommon/q_shared.h
